Files
UnrealEngineUWP/Engine/Source/Developer
don boogert 6a03921223 Landscape : Create multiple nanite components per Scene Proxy if the number of components > 64
* LanscapeProxy  now has an array of NaniteComponents which are initialized from upto 64 LandscapeComponents each
  * We naively attempt to select components close when selecting LandscapeComponents for a NaniteComponent
  * Refactored UpdateNaniteRepresentation to use the UpdateNaniteRepresentationAsync

#rb jonathan.bard
#jira UE-178072

[CL 26474685 by don boogert in 5.3 branch]
2023-07-19 19:14:46 -04:00
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