Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private/WindowsTargetPlatformModule.cpp
aurel cordonnier 69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00

97 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "ISettingsModule.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "GenericWindowsTargetPlatform.h"
#include "Modules/ModuleManager.h"
#include "UObject/Package.h"
#include "UObject/WeakObjectPtr.h"
#if WITH_ENGINE
#include "CookedEditorTargetPlatform.h"
#endif
#define LOCTEXT_NAMESPACE "FWindowsTargetPlatformModule"
/**
* Implements the Windows target platform module.
*/
class FWindowsTargetPlatformModule
: public ITargetPlatformModule
{
public:
/** Destructor. */
~FWindowsTargetPlatformModule( )
{
}
public:
// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
#if 0
void HotfixTest( void *InPayload, int PayloadSize )
{
check(sizeof(FTestHotFixPayload) == PayloadSize);
FTestHotFixPayload* Payload = (FTestHotFixPayload*)InPayload;
UE_LOG(LogTemp, Log, TEXT("Hotfix Test %s"), *Payload->Message);
Payload->Result = Payload->ValueToReturn;
}
#endif
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
// Game TP
TargetPlatforms.Add(new TGenericWindowsTargetPlatform<FWindowsPlatformProperties<false, false, false>>());
// Editor TP
TargetPlatforms.Add(new TGenericWindowsTargetPlatform<FWindowsPlatformProperties<true, false, false>>());
// Server TP
TargetPlatforms.Add(new TGenericWindowsTargetPlatform<FWindowsPlatformProperties<false, true, false>>());
// Client TP
TargetPlatforms.Add(new TGenericWindowsTargetPlatform<FWindowsPlatformProperties<false, false, true>>());
#if WITH_ENGINE
// currently this TP requires the engine for allowing GameDelegates usage
bool bSupportCookedEditor;
if (GConfig->GetBool(TEXT("CookedEditorSettings"), TEXT("bSupportCookedEditor"), bSupportCookedEditor, GGameIni) && bSupportCookedEditor)
{
TargetPlatforms.Add(new TCookedEditorTargetPlatform<FWindowsEditorTargetPlatformParent>());
}
#endif
}
public:
// IModuleInterface interface
virtual void StartupModule() override
{
// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
#if 0
FCoreDelegates::GetHotfixDelegate(EHotfixDelegates::Test).BindRaw(this, &FWindowsTargetPlatformModule::HotfixTest);
#endif
}
virtual void ShutdownModule() override
{
// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
#if 0
FCoreDelegates::GetHotfixDelegate(EHotfixDelegates::Test).Unbind();
#endif
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
}
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FWindowsTargetPlatformModule, WindowsTargetPlatform);