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UnrealEngineUWP
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69fd53db6a01cf5bb7943ee7281561afa67cdcd9
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
RenderCore
History
anton dunchev
69fd53db6a
[LLM] Scope filesystem callbacks to shader code into Shader LLM, added more asset tags
...
#rb robert.millar #tests PIE [CL 33360979 by anton dunchev in ue5-main branch]
2024-04-30 20:09:23 -04:00
..
Internal
[shaders] enable printing of warnings by default in shader dev mode, and add a filtering option such that this can either be fully disabled or apply only to global shader jobs as desired (the default state is to print all warnings). as a bonus cleaned up the code around error/warning processing and related cvars.
2024-04-12 09:16:28 -04:00
Private
[LLM] Scope filesystem callbacks to shader code into Shader LLM, added more asset tags
2024-04-30 20:09:23 -04:00
Public
Track game thread critical path time (GGameThreadTimeCriticalPath).
2024-04-30 18:25:12 -04:00
RenderCore.Build.cs
Remove RHIGenerateMips and RHIRequiresComputeGenerateMips
2024-04-08 10:34:40 -04:00