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69e79fb41a7915f2e2cd5198ede987461f7db1be
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeModule
/
Private
History
patrick boutot
09f37e31fa
StateTree: Rework the FStateTreePropertyBindings::DebugInternalLayoutAsString format.
...
#rb Yoan.StAmant [CL 35635251 by patrick boutot in ue5-main branch]
2024-08-19 15:40:44 -04:00
..
Blueprint
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Conditions
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Considerations
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Debugger
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PropertyFunctions
Create basic state tree property function for int, bool, float, vector, actors
2024-08-06 07:42:19 -04:00
Tasks
…
StateTree.cpp
StateTree: Add option to print the result of a StateTree compilation. Moved FStateTreeExecutionContext::GetDebugPrintString to UStateTree. Added transitions, global tasks and conditions. Update other FStateTreeExecutionContext functions to use StringBuilder.
2024-08-16 09:07:06 -04:00
StateTreeConditionBase.cpp
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StateTreeConsiderationBase.cpp
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StateTreeDelegates.cpp
StateTree: Added State outliner and made the main tree view more detailed
2024-08-01 05:38:41 -04:00
StateTreeEvaluatorBase.cpp
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StateTreeEvents.cpp
StateTree: Fixed crashes when delayed tick transition has been used (contributed)
2024-07-31 05:52:37 -04:00
StateTreeExecutionContext.cpp
StateTree: Add option to print the result of a StateTree compilation. Moved FStateTreeExecutionContext::GetDebugPrintString to UStateTree. Added transitions, global tasks and conditions. Update other FStateTreeExecutionContext functions to use StringBuilder.
2024-08-16 09:07:06 -04:00
StateTreeExecutionTypes.cpp
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StateTreeInstanceData.cpp
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StateTreeModule.cpp
StateTree: Move the module callback to static variables to prevent issues with the initialization. For commandlet, they can load objects before the module has a chance to load. This is temporary, we should create a subsystem that handles link and compilation.
2024-08-08 11:29:24 -04:00
StateTreeModuleImpl.h
StateTree: Move the module callback to static variables to prevent issues with the initialization. For commandlet, they can load objects before the module has a chance to load. This is temporary, we should create a subsystem that handles link and compilation.
2024-08-08 11:29:24 -04:00
StateTreeNodeDescriptionHelpers.cpp
Create basic state tree property function for int, bool, float, vector, actors
2024-08-06 07:42:19 -04:00
StateTreePropertyBindings.cpp
StateTree: Rework the FStateTreePropertyBindings::DebugInternalLayoutAsString format.
2024-08-19 15:40:44 -04:00
StateTreePropertyFunctionBase.cpp
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StateTreePropertyRefHelpers.cpp
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StateTreeReference.cpp
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StateTreeSchema.cpp
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StateTreeTaskBase.cpp
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StateTreeTypes.cpp
StateTree: Fix deprecated NotSet link type for old assets. The original fix should have change the value of saved data but now we have 3 cases: correctly fixed data, fixed data with wrong type, and unfixed data.
2024-08-02 09:39:01 -04:00