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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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69e2d4e9011dae9b313fa8d9e0b60209fcb4de47
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor
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jeremy moore 0e1455505d Runtime virtual texture flush per VT and region instead of flushing everything
#ROBOMERGE-SOURCE: CL 7882089 via CL 7914929
#ROBOMERGE-BOT: (v389-7813075)

[CL 7915095 by jeremy moore in Main branch]
2019-08-08 23:35:07 -04:00
..
Private
Runtime virtual texture flush per VT and region instead of flushing everything
2019-08-08 23:35:07 -04:00
Public
Ramp Tool now behaves like Flatten,Smooth,Erosion tool as it can be used in any layer and can use the previous layer data to get to its desired result
2019-07-18 22:07:17 -04:00
LandscapeEditor.Build.cs
Renamed ALandscapeBlueprintCustomBrush to ALandscapeBlueprintBrush, moved it in LandscapeEditorUtilities module and added a runtime base class ALandscapeBlueprintBrushBase. This was done so that landscape blueprints brushes can access editor functions.
2019-06-14 16:11:59 -04:00
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