Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/Win32ExceptionWithCode.cs
bob tellez 69c16079b7 #UE4 Added copyright
[FYI] Ben.Marsh

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 9421562 via CL 9421564 via CL 9421566 via CL 9421568 via CL 9422709 via CL 9423042
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v490-9439918)

[CL 9441299 by bob tellez in Dev-Build branch]
2019-10-07 09:07:03 -04:00

54 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon
{
/// <summary>
/// Wrapper for Win32Exception which includes the error code in the exception message
/// </summary>
class Win32ExceptionWithCode : Win32Exception
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="Code">The Windows error code</param>
public Win32ExceptionWithCode(int Code)
: base(Code)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Message">Message to display</param>
public Win32ExceptionWithCode(string Message)
: base(Message)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Code">The Windows error code</param>
/// <param name="Message">Message to display</param>
public Win32ExceptionWithCode(int Code, string Message)
: base(Code, Message)
{
}
/// <summary>
/// Returns the exception message. Overriden to include the error code in the message.
/// </summary>
public override string Message
{
get { return String.Format("{0} (code 0x{1:X8})", base.Message, base.NativeErrorCode); }
}
}
}