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69bf2ba5f2269f8fe044e4fbe6c76846d90a6775
UnrealEngineUWP/Engine/Source/Developer/Windows
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guillaume abadie 1b35fa0469 Migrates D3D to submit all loose shaders parameters in a single RHISetShaderParameter()
#rb none
#preflight 61323f857d30040001b77b61


#ROBOMERGE-OWNER: guillaume.abadie
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17431343
#ROBOMERGE-BOT: (v870-17433530)
#ROBOMERGE-CONFLICT from-shelf

[CL 17438616 by guillaume abadie in ue5-main branch]
2021-09-06 11:28:16 -04:00
..
LiveCoding
Remove the bEnableReinstancing global setting to reduce confusion now that a project setting is available.
2021-08-02 10:26:16 -04:00
LiveCodingServer
Added log message for when quick start gets re-enabled.
2021-08-02 10:24:01 -04:00
ShaderFormatD3D
Migrates D3D to submit all loose shaders parameters in a single RHISetShaderParameter()
2021-09-06 11:28:16 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
2021-08-11 13:03:20 -04:00
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