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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6961322da577f74abdb2560df679c8359eda23ce
UnrealEngineUWP/Engine
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Mike Beach 6961322da5 Changing the order in which we fully regenerate blueprint classes (for circular dependencies)... Now passing the original ExportObject along with the class that needs regeneration so we can run through the whole process the first time we get into FBlueprintEditorUtils::RegenerateBlueprintClass.
(TTP #342058)

#codereview Nick.Whiting, Dan.Oconnor

[CL 2238821 by Mike Beach in Main branch]
2014-07-31 16:24:16 -04:00
..
Binaries/ThirdParty/Mono/Mac/bin
…
Build
TPP #341357 MobileMVP: Add support for OSS connect action in blueprint and response handling
2014-07-31 12:34:53 -04:00
Config
Media: removed legacy movie texture support
2014-07-31 11:54:20 -04:00
Plugins
More fixes for Clang warnings
2014-07-31 15:43:08 -04:00
Programs
UBT will no longer use ini file to get the list of plugins to compile for programs. Removed 'ScriptPlugins' ini setting (replaced with plugin category path).
2014-06-30 06:19:02 -04:00
Shaders
Turn color grading off when it is not needed.
2014-07-31 11:39:15 -04:00
Source
Changing the order in which we fully regenerate blueprint classes (for circular dependencies)... Now passing the original ExportObject along with the class that needs regeneration so we can run through the whole process the first time we get into FBlueprintEditorUtils::RegenerateBlueprintClass.
2014-07-31 16:24:16 -04:00
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