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UnrealEngineUWP
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695df42da0822768bdcf8060e3baa6706dca4fba
UnrealEngineUWP
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Engine
/
Source
/
Runtime
/
CoreUObject
History
Justin Sargent
695df42da0
Enums: L10N: Improper use of when to use the localized versus non-localized value for an enum name was causing potential asset corruption.
...
[CL 2043791 by Justin Sargent in Main branch]
2014-04-23 18:22:33 -04:00
..
Classes
Adding displayname metadata for the enum EInterpCurveMode
2014-04-23 17:38:21 -04:00
Private
#ue4 Replace Blueprint Reference with Class during serializartion. Hack: the logic was added to UClassProperty::CheckValidObject
2014-04-23 18:14:16 -04:00
Public
Enums: L10N: Improper use of when to use the localized versus non-localized value for an enum name was causing potential asset corruption.
2014-04-23 18:22:33 -04:00
CoreUObject.Build.cs
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00