Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/Linux/DesktopPlatformLinux.cpp
Robert Manuszewski 694e7ca807 Hot-Reload: Make sure hot-reload is waiting for new modules only when UBT from the current branch is running
#change Added (desktop) platform abstraction for checking if UBT is running. Fully functional for Windows, WIP for Mac and Linux (should work, but can give false positives)

[CL 2302894 by Robert Manuszewski in Main branch]
2014-09-18 15:12:13 -04:00

378 lines
12 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "DesktopPlatformPrivatePCH.h"
#include "LinuxApplication.h"
#include "FeedbackContextMarkup.h"
//#include "LinuxNativeFeedbackContext.h"
// custom dialogs
#if WITH_LINUX_NATIVE_DIALOGS
#include "UNativeDialogs.h"
#endif // WITH_LINUX_NATIVE_DIALOGS
#include "SDL.h"
#define LOCTEXT_NAMESPACE "DesktopPlatform"
#define MAX_FILETYPES_STR 4096
#define MAX_FILENAME_STR 65536
bool FDesktopPlatformLinux::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
return FileDialogShared(false, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, OutFilterIndex);
}
bool FDesktopPlatformLinux::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
int32 DummyFilterIndex;
return FileDialogShared(false, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, DummyFilterIndex);
}
bool FDesktopPlatformLinux::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
int32 DummyFilterIndex = 0;
return FileDialogShared(true, ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, DummyFilterIndex);
}
bool FDesktopPlatformLinux::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName)
{
#if WITH_LINUX_NATIVE_DIALOGS
bool bSuccess;
struct UFileDialogHints hints = DEFAULT_UFILEDIALOGHINTS;
LinuxApplication->SetCapture(NULL);
hints.Action = UFileDialogActionOpenDirectory;
hints.WindowTitle = TCHAR_TO_UTF8(*DialogTitle);
hints.InitialDirectory = TCHAR_TO_UTF8(*DefaultPath);
UFileDialog* dialog = UFileDialog_Create(&hints);
while(UFileDialog_ProcessEvents(dialog)) {
usleep(5000);
}
const UFileDialogResult* result = UFileDialog_Result(dialog);
if (result)
{
if (result->count == 1)
{
OutFolderName = UTF8_TO_TCHAR(result->selection[0]);
//OutFolderName = IFileManager::Get().ConvertToRelativePath(*OutFolderName); // @todo (amigo): converting to relative path ends up without ../...
FPaths::NormalizeFilename(OutFolderName);
bSuccess = true;
}
else
{
bSuccess = false;
}
// Todo like in Windows, normalize files here instead of above
}
else
{
bSuccess = false;
}
UFileDialog_Destroy(dialog);
return bSuccess;
#else
return false;
#endif // WITH_LINUX_NATIVE_DIALOGS
}
bool FDesktopPlatformLinux::OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags)
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::CanOpenLauncher(bool Install)
{
// TODO: no launcher support at the moment
return false;
}
bool FDesktopPlatformLinux::OpenLauncher(bool Install, FString CommandLineParams )
{
// TODO: support launcher for realz
return true;
}
bool FDesktopPlatformLinux::FileDialogShared(bool bSave, const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
#if WITH_LINUX_NATIVE_DIALOGS
FString Filename;
bool bSuccess;
LinuxApplication->SetCapture(NULL);
UE_LOG(LogDesktopPlatform, Warning, TEXT("FileDialogShared DialogTitle: %s, DefaultPath: %s, DefaultFile: %s, FileTypes: %s, Flags: %d"),
*DialogTitle, *DefaultPath, *DefaultFile, *FileTypes, Flags);
struct UFileDialogHints hints = DEFAULT_UFILEDIALOGHINTS;
hints.WindowTitle = TCHAR_TO_UTF8(*DialogTitle);
// Convert the "|" delimited list of filetypes to NULL delimited then add a second NULL character to indicate the end of the list
TCHAR FileTypeStr[MAX_FILETYPES_STR];
TCHAR* FileTypesPtr = NULL;
const int32 FileTypesLen = FileTypes.Len();
// Nicely formatted file types for lookup later and suitable to append to filenames without extensions
TArray<FString> CleanExtensionList;
// The strings must be in pairs for windows.
// It is formatted as follows: Pair1String1|Pair1String2|Pair2String1|Pair2String2
// where the second string in the pair is the extension. To get the clean extensions we only care about the second string in the pair
TArray<FString> UnformattedExtensions;
FileTypes.ParseIntoArray( &UnformattedExtensions, TEXT("|"), true );
for( int32 ExtensionIndex = 1; ExtensionIndex < UnformattedExtensions.Num(); ExtensionIndex += 2)
{
const FString& Extension = UnformattedExtensions[ExtensionIndex];
// Assume the user typed in an extension or doesn't want one when using the *.* extension. We can't determine what extension they want in that case
if( Extension != TEXT("*.*") )
{
// Add to the clean extension list, first removing the * wildcard from the extension
int32 WildCardIndex = Extension.Find( TEXT("*") );
CleanExtensionList.Add( WildCardIndex != INDEX_NONE ? Extension.RightChop( WildCardIndex+1 ) : Extension );
}
}
if (FileTypesLen > 0 && FileTypesLen - 1 < MAX_FILETYPES_STR)
{
FileTypesPtr = FileTypeStr;
FCString::Strcpy(FileTypeStr, MAX_FILETYPES_STR, *FileTypes);
TCHAR* Pos = FileTypeStr;
while( Pos[0] != 0 )
{
if ( Pos[0] == '|' )
{
Pos[0] = 0;
}
Pos++;
}
// Add two trailing NULL characters to indicate the end of the list
FileTypeStr[FileTypesLen] = 0;
FileTypeStr[FileTypesLen + 1] = 0;
}
//char f_types[4096] = {0,};
//FTCHARToUTF8_Convert::Convert(f_types, sizeof(f_types), FileTypeStr, FileTypesLen);
hints.NameFilter = TCHAR_TO_UTF8(FileTypeStr);
//char d_path[4096] = {0,};
//FTCHARToUTF8_Convert::Convert(d_path, sizeof(d_path), *DefaultPath, DefaultPath.Len());
hints.InitialDirectory = TCHAR_TO_UTF8(*DefaultPath);
hints.DefaultFile = TCHAR_TO_UTF8(*DefaultFile);
if (bSave)
{
hints.Action = UFileDialogActionSave;
}
else
{
hints.Action = UFileDialogActionOpen;
}
UFileDialog* dialog = UFileDialog_Create(&hints);
while(UFileDialog_ProcessEvents(dialog)) {
usleep(5000);
}
const UFileDialogResult* result = UFileDialog_Result(dialog);
if (result)
{
if (result->count > 1)
{
// Todo better handling of multi-selects
UE_LOG(LogDesktopPlatform, Warning, TEXT("FileDialogShared Selected Files: %d"), result->count);
for(int i = 0;i < result->count;++i) {
//Filename = FUTF8ToTCHAR(result->selection[i], MAX_FILENAME_STR).Get();
Filename = UTF8_TO_TCHAR(result->selection[0]);
//new(OutFilenames) FString(Filename);
OutFilenames.Add(Filename);
Filename = IFileManager::Get().ConvertToRelativePath(*Filename);
FPaths::NormalizeFilename(Filename);
//UE_LOG(LogDesktopPlatform, Warning, TEXT("FileDialogShared File: %s"), *Filename);
}
bSuccess = true;
}
else if (result->count == 1)
{
//Filename = FUTF8ToTCHAR(result->selection[0], MAX_FILENAME_STR).Get();
Filename = UTF8_TO_TCHAR(result->selection[0]);
//new(OutFilenames) FString(Filename);
OutFilenames.Add(Filename);
Filename = IFileManager::Get().ConvertToRelativePath(*Filename);
FPaths::NormalizeFilename(Filename);
//UE_LOG(LogDesktopPlatform, Warning, TEXT("FileDialogShared File: %s"), *Filename);
bSuccess = true;
}
else
{
bSuccess = false;
}
// Todo like in Windows, normalize files here instead of above
}
else
{
bSuccess = false;
}
UFileDialog_Destroy(dialog);
return bSuccess;
#else
return false;
#endif // WITH_LINUX_NATIVE_DIALOGS
}
bool FDesktopPlatformLinux::RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier)
{
bool bRes = false;
if (IsValidRootDirectory(RootDir))
{
FConfigFile ConfigFile;
FString ConfigPath = FString(FPlatformProcess::ApplicationSettingsDir()) / FString(TEXT("UnrealEngine")) / FString(TEXT("Install.ini"));
ConfigFile.Read(ConfigPath);
FConfigSection &Section = ConfigFile.FindOrAdd(TEXT("Installations"));
OutIdentifier = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens);
Section.AddUnique(*OutIdentifier, RootDir);
ConfigFile.Dirty = true;
ConfigFile.Write(ConfigPath);
}
return bRes;
}
void FDesktopPlatformLinux::EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations)
{
EnumerateLauncherEngineInstallations(OutInstallations);
FString UProjectPath = FString(FPlatformProcess::ApplicationSettingsDir()) / "Unreal.uproject";
FArchive* File = IFileManager::Get().CreateFileWriter(*UProjectPath, FILEWRITE_EvenIfReadOnly);
if (File)
{
File->Close();
delete File;
}
else
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Unable to write to Settings Directory", TCHAR_TO_UTF8(*UProjectPath), NULL);
}
FConfigFile ConfigFile;
FString ConfigPath = FString(FPlatformProcess::ApplicationSettingsDir()) / FString(TEXT("UnrealEngine")) / FString(TEXT("Install.ini"));
ConfigFile.Read(ConfigPath);
FConfigSection &Section = ConfigFile.FindOrAdd(TEXT("Installations"));
// @todo: currently we can enumerate only this installation
FString EngineDir = FPaths::EngineDir();
FString EngineId;
const FName* Key = Section.FindKey(EngineDir);
if (Key)
{
EngineId = Key->ToString();
}
else
{
if (!OutInstallations.FindKey(EngineDir))
{
EngineId = FGuid::NewGuid().ToString(EGuidFormats::DigitsWithHyphens);
Section.AddUnique(*EngineId, EngineDir);
ConfigFile.Dirty = true;
}
}
if (!EngineId.IsEmpty() && !OutInstallations.Find(EngineId))
{
OutInstallations.Add(EngineId, EngineDir);
}
ConfigFile.Write(ConfigPath);
IFileManager::Get().Delete(*UProjectPath);
}
bool FDesktopPlatformLinux::IsSourceDistribution(const FString &RootDir)
{
// Check for the existence of a GenerateProjectFiles.sh file. This allows compatibility with the GitHub 4.0 release.
FString GenerateProjectFilesPath = RootDir / TEXT("GenerateProjectFiles.sh");
if (IFileManager::Get().FileSize(*GenerateProjectFilesPath) >= 0)
{
return true;
}
// Otherwise use the default test
return FDesktopPlatformBase::IsSourceDistribution(RootDir);
}
bool FDesktopPlatformLinux::VerifyFileAssociations()
{
STUBBED("FDesktopPlatformLinux::VerifyFileAssociationsg");
return true; // for now we are associated
}
bool FDesktopPlatformLinux::UpdateFileAssociations()
{
//unimplemented();
STUBBED("FDesktopPlatformLinux::UpdateFileAssociations");
return false;
}
bool FDesktopPlatformLinux::OpenProject(const FString &ProjectFileName)
{
// Get the project filename in a native format
FString PlatformProjectFileName = ProjectFileName;
FPaths::MakePlatformFilename(PlatformProjectFileName);
STUBBED("FDesktopPlatformLinux::OpenProject");
return false;
}
bool FDesktopPlatformLinux::RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn)
{
// Get the path to UBT
FString UnrealBuildToolPath = RootDir / TEXT("Engine/Binaries/DotNET/UnrealBuildTool.exe");
if(IFileManager::Get().FileSize(*UnrealBuildToolPath) < 0)
{
Warn->Logf(ELogVerbosity::Error, TEXT("Couldn't find UnrealBuildTool at '%s'"), *UnrealBuildToolPath);
return false;
}
// Write the output
Warn->Logf(TEXT("Running %s %s"), *UnrealBuildToolPath, *Arguments);
// launch UBT with Mono
FString CmdLineParams = FString::Printf(TEXT("\"%s\" %s"), *UnrealBuildToolPath, *Arguments);
// Spawn it
int32 ExitCode = 0;
return FFeedbackContextMarkup::PipeProcessOutput(Description, TEXT("/usr/bin/mono"), CmdLineParams, Warn, &ExitCode) && ExitCode == 0;
}
bool FDesktopPlatformLinux::IsUnrealBuildToolRunning()
{
// For now assume that if mono application is running, we're running UBT
// @todo: we need to get the commandline for the mono process and check if UBT.exe is in there.
return FPlatformProcess::IsApplicationRunning(TEXT("mono"));
}
FFeedbackContext* FDesktopPlatformLinux::GetNativeFeedbackContext()
{
//unimplemented();
STUBBED("FDesktopPlatformLinux::GetNativeFeedbackContext");
return GWarn;
}
#undef LOCTEXT_NAMESPACE