Files
UnrealEngineUWP/Engine/Source/Programs
Ben Marsh 689fbf269b Horde: Perforce replication improvements.
* Sync state is periodically flushed, and stored with an optimized list of paths to conform a workspace back to the same state.
* Writes are automatically queued to run asynchrnously once a bundle of data is ready to be stored, rather than clients having to trigger a write.
* BundleStore supports different contexts for different reads, to prevent hashed blobs being merged together when reading from different sources.

#rb none
#preflight none

[CL 21293876 by Ben Marsh in ue5-main branch]
2022-08-09 14:07:21 -04:00
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2022-08-08 13:44:08 -04:00