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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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684e00a15e80bbdf8a1644fe8b5a230eff32e763
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
History
carlmagnus nordin 664064bd8b ZenLoader: Fixed race causing event nodes to get lost
#preflight 63456235e166160bb5c2fe8c

[CL 22474635 by carlmagnus nordin in ue5-main branch]
2022-10-12 01:51:33 -04:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
ZenLoader: Fixed race causing event nodes to get lost
2022-10-12 01:51:33 -04:00
Public
OnObjectConstructed delegate - make it a ThreadSafe delegate because StaticConstructObjectInternal will be callable from multiple threads in the future.
2022-10-11 22:38:14 -04:00
Tests
[CoreUObject] compile fix for platforms where UE_WITH_OBJECT_HANDLE_TRACKING is not on.
2022-10-07 13:42:37 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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