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The driver version is logged and checked after the RHI instance is created, before calling GDynamicRHI->Init(). This worked on D3D11 and 12 without many changes because those RHIs select the adapter before the Init call, so they can fill in the information necessary for GetGPUDriverInfo() before Init. However, the Vulkan RHI init code had to be restructured quite a bit to do the same thing. Also removed some obsolete hardcoded driver version checks from the Vulkan RHI, since we have better checks in RHIDetectAndWarnOfBadDrivers(). #rnx #preflight https://horde.devtools.epicgames.com/job/632b408b7b582f58abce036e [CL 22305628 by mihnea balta in ue5-main branch]