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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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684e00a15e80bbdf8a1644fe8b5a230eff32e763
UnrealEngineUWP/Engine/Source/Editor/UnrealEd
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alexis matte eb7f5a5f60 Fix the condition to make sure the texture import asset type do not override a different asset type.
#jira UE-165887
#rb julien.stjean
#preflight 6345900bfa31324bb1eb8651
#lockdown jeanmichel.dignard
#rnx

[CL 22471788 by alexis matte in ue5-main branch]
2022-10-11 21:58:13 -04:00
..
Classes
- Remove UUnrealEdEngine::OnSourceControlFilesDeleted delegate (Unloading/Reloading of packages should be handled by USourceControlHelpers::ApplyOperationAndReloadPackages)
2022-10-11 08:37:16 -04:00
Private
Fix the condition to make sure the texture import asset type do not override a different asset type.
2022-10-11 21:58:13 -04:00
Public
SourceControl / UEFN: Change #22353231 added a check on FPaths::IsRelative to see if a string is a 'package name' or a 'config file'. However, that functions consider UEFN's "/MyProject/Path/To/Package.uasset" to be a rooted path instead of a relative path (even on Windows!). This fixes the intended behavior by separating project files out of the original function and handling them separately.
2022-10-11 07:54:27 -04:00
UnrealEd.Build.cs
StaticLighting: Check UnrealLightmass version against editor to ensure it is up-to-date and prompt for recompilation when needed
2022-09-20 12:38:53 -04:00
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