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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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684e00a15e80bbdf8a1644fe8b5a230eff32e763
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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Yuriy ODonnell 9ab9403717 ShaderMinifier - Track and output line directives
#rb Jason.Nadro
#preflight 63406dd22a0a2c1ead8d1145

[CL 22405822 by Yuriy ODonnell in ue5-main branch]
2022-10-07 14:31:38 -04:00
..
DXCWrapper.cpp
…
HlslAST.cpp
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HlslAST.h
Pass 1 on Developer include fixes:
2022-09-11 18:32:18 -04:00
HlslccHeaderWriter.cpp
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HlslExpressionParser.inl
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HlslLexer.cpp
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HlslLexer.h
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HlslParser.cpp
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HlslParser.h
Pass 1 on Developer include fixes:
2022-09-11 18:32:18 -04:00
HlslUtils.cpp
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HlslUtils.h
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ShaderCompilerCommon.cpp
Fixing parsing resource types like "Texture3D < uint4 >" where the space between the type and the "<" prevented the type from being found.
2022-10-06 13:04:52 -04:00
ShaderConductorContext.cpp
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ShaderMinifier.cpp
ShaderMinifier - Track and output line directives
2022-10-07 14:31:38 -04:00
ShaderParameterParser.cpp
Make the parsed resource/sampler name be the authoritative casing of the variable names. The rest of the shader system is case insensitive but the shader code that uses the variables isn't, so we need to preserve the case we found in the shader.
2022-10-07 13:35:29 -04:00
SpirvCommon.cpp
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SpirvReflectCommon.cpp
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