Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
christopher waters e67e3156f6 D3D12 Bindless Descriptor Updates
- Descriptor updates are queued on the D3D12 context
- Split descriptor management type into a deferred, per-pipeline manager for Resources and a simple one for Samplers.
- Initial descriptor update flushing implementations are still WIP, CPU side heap copying/switching is up next.
- Added ability for platforms to provide custom descriptor update functions.
- Moved common code from Dispatch/Draw commands into common functions: SetupDispatch, SetupIndirectArgument, SetupDraw, SetupDispatchDraw and PostGpuEvent.

#jira UE-162017
#rb zach.bethel, jeannoe.morissette

[CL 29418682 by christopher waters in ue5-main branch]
2023-11-03 15:53:43 -04:00
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