Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/SlateCore.Build.cs
daren cheng 99568cd8e6 Expose scenebuffers to UMG
---
Feature guarded by 'Slate.CopyBackbufferToSlatePostRenderTargets' disabled by default in initial commit.
To use simply call GetSlatePost0 material function after enabling CVar.
No overhead unless a widget is rendered using the material function, overhead is minimal (Single-copy 0.003 ms).
GetSlatePost1-4 require enabling via project settings.

#jira UE-186910
[REVIEW] yohann.dossantos jason.nadro


#virtualized

[CL 28772135 by daren cheng in ue5-main branch]
2023-10-13 17:06:50 -04:00

60 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateCore : ModuleRules
{
public SlateCore(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDefinitions.Add("UE_REPORT_SLATE_VECTOR_DEPRECATION=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"InputCore",
"Json",
"TraceLog",
});
if (Target.bCompileAgainstApplicationCore)
{
PublicDependencyModuleNames.Add("ApplicationCore");
}
if (Target.Type != TargetType.Server)
{
if (Target.bCompileFreeType)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "FreeType2");
PublicDefinitions.Add("WITH_FREETYPE=1");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
}
if (Target.bCompileICU)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "HarfBuzz");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Nanosvg");
}
else
{
PublicDefinitions.Add("WITH_FREETYPE=0");
PublicDefinitions.Add("WITH_HARFBUZZ=0");
}
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "XInput");
}
PrivateIncludePaths.Add(System.IO.Path.Combine(EngineDirectory,"Source/ThirdParty/AHEasing/AHEasing-1.3.2"));
}
}