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681967e6803b89c175b8bc13826a94de30f5a740
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private
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ben woodhouse 161e697423 Add a cvar s.IoDispatcherForceSynchronousScatter to allow forcing IODispatcher scatter jobs to always run on the IODispatcher thread. This can avoid deadlocks in cases where background tasks end up waiting on I/O and we don't have enough background task threads to fulfill decompression requests. This is off by default
[REVIEW] [at]pj.kack
#rb pj.kack, john.huelin
#tests tested locally, also perf tested via replayrun exe override preflight in horde


#localization none
#preferred_allowlister john.huelin

[CL 29685404 by ben woodhouse in ue5-main branch]
2023-11-13 11:22:42 -05:00
..
FilePackageStore.cpp
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FilePackageStore.h
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GenericPlatformIoDispatcher.cpp
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GenericPlatformIoDispatcher.h
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IoDispatcherFileBackend.cpp
Add a cvar s.IoDispatcherForceSynchronousScatter to allow forcing IODispatcher scatter jobs to always run on the IODispatcher thread. This can avoid deadlocks in cases where background tasks end up waiting on I/O and we don't have enough background task threads to fulfill decompression requests. This is off by default
2023-11-13 11:22:42 -05:00
IoDispatcherFileBackend.h
…
IPlatformFilePak.cpp
fixed crash in AsyncFileHandle with unimplemented EnsureCompletion()
2023-09-28 07:09:26 -04:00
SignedArchiveReader.cpp
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SignedArchiveReader.h
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