Files
UnrealEngineUWP/Engine/Source/Runtime/MeshDescription
jeanfrancois dube 14ad55d51e Minor optimization in FMeshElementIndexer::BuildIndex: use inline array to avoid reallocations.
#rb richard.talbotwatkin

[CL 28535234 by jeanfrancois dube in ue5-main branch]
2023-10-06 06:52:57 -04:00
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