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- Added UpdateInitialEvaluateWorldPositionOffset to UStaticMeshComponent, which will update bInitialEvaluateWorldPositionOffset to the current value of bEvaluateWorldPositionOffset. This is useful, as it is sometimes used to restore the original value. - Updated ABuildingWall to set evalute WPO to false for it's door components by default. - Updated how ABuildingSMActor sets evaluate WPO on it's static mesh components to not exclude some of it's meshes by default. This fixes many issues where some meshes always had evaluate WPO active. Child classes can override GetExcludedWPOStaticMeshes to exclude specific mesh components from this. [REVIEW] [at]fn-red-gameplay [FYI] bill.kladis, bryce.lumpkin #rb matt.stone [CL 29782651 by andrew thayer in ue5-main branch]