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* Only filesystem based packs at this point [CL 29457142 by yuriy odonnell in ue5-main branch]
32 lines
604 B
C++
32 lines
604 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UnsyncCommon.h"
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#include "UnsyncCore.h"
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namespace unsync {
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struct FCmdPackOptions
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{
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FPath RootPath;
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FPath P4HavePath; // optional
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bool bRunP4Have = false; // mutually exclusive with P4HavePath
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FPath StorePath; // optional
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uint32 BlockSize = uint32(64_KB);
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FAlgorithmOptions Algorithm;
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};
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int32 CmdPack(const FCmdPackOptions& Options);
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struct FCmdUnpackOptions
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{
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FPath OutputPath;
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FPath StorePath;
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std::string SnapshotName;
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};
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int32 CmdUnpack(const FCmdUnpackOptions& Options);
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}
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