Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVirtualizationTool/UnrealVirtualizationTool.Target.cs
robert millar 2ac24cb374 Add target rules option for enabling trace.
#rb ionut.matasaru

[CL 27011549 by robert millar in ue5-main branch]
2023-08-10 17:10:14 -04:00

37 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealVirtualizationToolTarget : TargetRules
{
public UnrealVirtualizationToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "UnrealVirtualizationTool";
bBuildDeveloperTools = false;
bCompileAgainstEditor = false;
bBuildWithEditorOnlyData = true;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstApplicationCore = true;
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
bUsesSlate = false;
// This app is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
// Enable Developer plugins
bCompileWithPluginSupport = true;
bEnableTrace = true;
GlobalDefinitions.Add("UE_SUPPORT_FULL_PACKAGEPATH=1");
}
}