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UnrealEngineUWP
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UnrealEngineUWP
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UnrealBuildTool
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zack neyland
ed02c75fc8
UBT: Remove ld_classic workaround, as bumping the min runtime to 11 removes the need for this. There was a bug with Apple's new linker with generating load ops when targeting 10.x runtimes.
...
[CL 29782291 by zack neyland in ue5-main branch]
2023-11-16 12:40:14 -05:00
..
Android
Use llvm-strip output file argument instead of copying file.
2023-11-01 10:58:28 -04:00
Apple
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
IOS
UBT: Remove ld_classic workaround, as bumping the min runtime to 11 removes the need for this. There was a bug with Apple's new linker with generating load ops when targeting 10.x runtimes.
2023-11-16 12:40:14 -05:00
Linux
Remove AutoRTFM suffix when AutoRTFM is enabled
2023-11-14 13:05:13 -05:00
Mac
UBT: Remove ld_classic workaround, as bumping the min runtime to 11 removes the need for this. There was a bug with Apple's new linker with generating load ops when targeting 10.x runtimes.
2023-11-16 12:40:14 -05:00
TVOS
- Fixed plist generation for TVOS BP projects
2023-08-24 10:22:47 -04:00
Windows
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00