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izzy/UnrealEngineUWP
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681967e6803b89c175b8bc13826a94de30f5a740
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet
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josh adams e94ead8457 - Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
#rb adam.kinge, joe.kirchoff

[CL 29712082 by josh adams in ue5-main branch]
2023-11-14 09:40:24 -05:00
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Editor
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Framework
Gauntlet: Support recovery with a new device when using a device reservation block, make it so don't need to specify fullclean/skipinstall when running in a block vs individually
2023-11-13 15:44:47 -05:00
Platform
Gauntlet: Android platform use AppConfig for fullclean instead of looking in globals params
2023-11-13 15:51:40 -05:00
Properties
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SelfTest
[Backout] - CL28309146
2023-09-28 17:32:55 -04:00
ThirdParty
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Unreal
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
Gauntlet.Automation.csproj
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