This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
681967e6803b89c175b8bc13826a94de30f5a740
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
Gauntlet
History
josh adams
e94ead8457
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
...
#rb adam.kinge, joe.kirchoff [CL 29712082 by josh adams in ue5-main branch]
2023-11-14 09:40:24 -05:00
..
Editor
…
Framework
Gauntlet: Support recovery with a new device when using a device reservation block, make it so don't need to specify fullclean/skipinstall when running in a block vs individually
2023-11-13 15:44:47 -05:00
Platform
Gauntlet: Android platform use AppConfig for fullclean instead of looking in globals params
2023-11-13 15:51:40 -05:00
Properties
…
SelfTest
[Backout] - CL28309146
2023-09-28 17:32:55 -04:00
ThirdParty
…
Unreal
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
Gauntlet.Automation.csproj
…