Files
UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/LowLevelTestsRunner.Build.cs
chris constantinescu 1aeb7faa75 LLT: Pre-analyse dependency graph of low level test targets before setting compilation flags for UE components
Use -Mode=Test by default for all LLT Project to enable pre-analysis of dependency graph.
#jira UE-193632
#rb Sean.Sweeney

[CL 28313218 by chris constantinescu in ue5-main branch]
2023-09-28 06:52:15 -04:00

48 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class LowLevelTestsRunner : ModuleRules
{
public LowLevelTestsRunner(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.NoPCHs;
PrecompileForTargets = PrecompileTargetsType.None;
bUseUnity = false;
bRequiresImplementModule = false;
PublicIncludePaths.AddRange(
new string[]
{
Path.Combine(Target.UEThirdPartySourceDirectory, "Catch2", "v3.0.1", "src")
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core"
}
);
if (TestTargetRules.bTestsRequireEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
if (TestTargetRules.bTestsRequireEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
if (TestTargetRules.bTestsRequireApplicationCore)
{
PrivateDependencyModuleNames.Add("ApplicationCore");
}
if (TestTargetRules.bTestsRequireCoreUObject)
{
PrivateDependencyModuleNames.Add("CoreUObject");
}
}
}
}