Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor/TextureCompressor.Build.cs
Jack Porter 068ca68f0b Merging //UE4/Main/Engine/... to //UE4/Dev-Mobile
#rb None

[CL 4749281 by Jack Porter in Dev-Mobile branch]
2019-01-17 21:54:28 -05:00

25 lines
548 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureCompressor : ModuleRules
{
public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine",
"TargetPlatform",
"ImageCore"
}
);
if (Target.bBuildDeveloperTools)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}
}