Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExtension.cpp
Jack Porter 0245e895e4 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None

[CL 4675678 by Jack Porter in Dev-Mobile branch]
2019-01-01 23:32:24 -05:00

51 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "GameplayDebuggerExtension.h"
#include "GameplayDebuggerCategoryReplicator.h"
void FGameplayDebuggerExtension::OnGameplayDebuggerActivated()
{
const bool bIsLocal = IsLocal();
if (bIsLocal)
{
OnActivated();
}
}
void FGameplayDebuggerExtension::OnGameplayDebuggerDeactivated()
{
const bool bIsLocal = IsLocal();
if (bIsLocal)
{
OnDeactivated();
}
}
void FGameplayDebuggerExtension::OnActivated()
{
// empty in base class
}
void FGameplayDebuggerExtension::OnDeactivated()
{
// empty in base class
}
FString FGameplayDebuggerExtension::GetDescription() const
{
// empty in base class
return FString();
}
APlayerController* FGameplayDebuggerExtension::GetPlayerController() const
{
AGameplayDebuggerCategoryReplicator* Replicator = GetReplicator();
return Replicator ? Replicator->GetReplicationOwner() : nullptr;
}
bool FGameplayDebuggerExtension::IsLocal() const
{
AGameplayDebuggerCategoryReplicator* Replicator = GetReplicator();
return Replicator ? Replicator->IsLocal() : true;
}