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Add FDynamicMeshEditor::AppendMesh() variant that takes a TTriangleMeshAdapter<double> Add FMeshDescriptionMeshAdapterd that wraps FMeshDescriptionTriangleMeshAdapter in TTriangleMeshAdapter<double> API Add TTransform3::HasNonUniformScale() #rb david.hill #rnx #jira none #preflight 609a0a570ba7b600013cce27 [CL 16278551 by Ryan Schmidt in ue5-main branch]