Files
UnrealEngineUWP/Engine
Ryan Schmidt 6783e1ee61 GeometryProcessing:
Add FDynamicMeshEditor::AppendMesh() variant that takes a TTriangleMeshAdapter<double>
Add FMeshDescriptionMeshAdapterd that wraps FMeshDescriptionTriangleMeshAdapter in TTriangleMeshAdapter<double> API
Add TTransform3::HasNonUniformScale()
#rb david.hill
#rnx
#jira none
#preflight 609a0a570ba7b600013cce27

[CL 16278551 by Ryan Schmidt in ue5-main branch]
2021-05-11 15:50:30 -04:00
..
2021-05-11 15:50:30 -04:00