Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/CrashDebugHelper.cpp
Ben Marsh 6748a24fb1 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3232619)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3121996 on 2016/09/12 by Ben.Marsh

	Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).

	* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
	* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
	* Visual Studio source code accessor can talk to VS 2017 instances.
	* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
	* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
	* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.

	Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.

Change 3189363 on 2016/11/07 by Ben.Marsh

	Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.

Change 3210598 on 2016/11/27 by Ben.Marsh

	UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.

Change 3210601 on 2016/11/27 by Ben.Marsh

	PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)

Change 3210602 on 2016/11/27 by Ben.Marsh

	PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)

Change 3210605 on 2016/11/27 by Ben.Marsh

	UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.

Change 3211656 on 2016/11/28 by Ben.Marsh

	UBT: Move ModuleRules and TargetRules into their own file.

Change 3211797 on 2016/11/28 by Ben.Marsh

	UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.

Change 3211833 on 2016/11/28 by Ben.Marsh

	UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.

Change 3211859 on 2016/11/28 by Ben.Marsh

	UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.

Change 3211942 on 2016/11/28 by Ben.Marsh

	UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.

Change 3215333 on 2016/11/30 by Ben.Marsh

	UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.

Change 3215482 on 2016/11/30 by Ben.Marsh

	UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.

Change 3215743 on 2016/11/30 by Ben.Marsh

	UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.

	Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.

Change 3215778 on 2016/11/30 by Ben.Marsh

	UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.

Change 3217681 on 2016/12/01 by Ben.Marsh

	UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.

Change 3217723 on 2016/12/01 by Ben.Marsh

	UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.

Change 3217930 on 2016/12/01 by Ben.Marsh

	UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.

Change 3218762 on 2016/12/02 by Ben.Marsh

	Enable warnings whenever an undefined macro is used in a constant expression inside an #if or #elif directive, and fix existing violations.

Change 3219161 on 2016/12/02 by Ben.Marsh

	Core: Use the directory containing the current module to derive the UE4 base directory, rather than the executable directory. Allows UE4 to be hosted by a process in a different directory.

Change 3219197 on 2016/12/02 by Ben.Marsh

	Core: When loading a DLL from disk, convert any relative paths to absolute before calling LoadLibrary. The OS resolves these paths relative to the directory containing the process executable -- not the working directory -- so paths need to be absolute to allow UE4 to be hosted by a process elsewhere.

Change 3219209 on 2016/12/02 by Ben.Marsh

	Replace some calls to LoadLibrary() with FPlatformProcess::GetDllHandle(). The UE4 function makes sure that relative paths are resolved relative to the correct base directory, which is important when the host executable is not in Engine/Binaries/Win64.

Change 3219610 on 2016/12/02 by Ben.Marsh

	Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.

Change 3219731 on 2016/12/02 by Ben.Marsh

	UBT: Add option to disable IWYU checks regarding the use of monolithic headers (Engine.h, UnrealEd.h, etc...) and including the matching header for a cpp file first. bEnforceIWYU can be set to false in UEBuildConfiguration or on a per-module basis in the module rules.

Change 3220796 on 2016/12/04 by Ben.Marsh

	Remove PrepForUATPackageOrDeploy from the UEBuildDeploy base class. It never has to be accessed through the base class anyway.

Change 3220825 on 2016/12/04 by Ben.Marsh

	UBT: Change all executors to derive from a common base class (ActionExecutor).

Change 3220834 on 2016/12/04 by Ben.Marsh

	UBT: Remove the global CommandLineContains() function.

Change 3222706 on 2016/12/05 by Ben.Marsh

	Merging CL 3221949 from //UE4/Release-4.14: Fixes to code analysis template causing problems with stock install of VS2017.

Change 3222712 on 2016/12/05 by Ben.Marsh

	Merging CL 3222021 from //UE4/Release-4.14: Change detection of MSBuild.exe path to match GetMSBuildPath.bat

Change 3223628 on 2016/12/06 by Ben.Marsh

	Merging CL 3223369 from 4.14 branch: Use the same logic as GetMsBuildPath.bat inside FDesktopPlatformBase to determine path to MSBuild.exe

Change 3223817 on 2016/12/06 by Ben.Marsh

	Remove non-ANSI characters from source files. Compiler/P4 support is patchy for this, and we want to avoid failing prey to different codepages resulting in different interpretations of the source text.

Change 3224046 on 2016/12/06 by Ben.Marsh

	Remove the need for the iOS/TVOS deployment instances to have an IOSPlatformContext instance. The only dependency between the two -- a call to GetRequiredCapabilities() -- is now implemented by querying the INI file for the supported architectures when neeeded.

Change 3224792 on 2016/12/07 by Ben.Marsh

	UBT: Touch PCH wrapper files whenever the file they include is newer rather than writing the timestamp for the included file into it as a comment. Allows use of ccache and similar tools.

Change 3225212 on 2016/12/07 by Ben.Marsh

	UBT: Move settings required for deployment into the UEBuildDeployTarget class, allowing them to be serialized to and from a file the intermediate directory without having to construct a phony UEBuildTarget to deploy.

	Deployment is now performed by a method on UEBuildPlatform, rather than having to create a UEBuildPlatformContext and using that to create a UEBuildDeploy object.

	The -prepfordeploy UBT invocation from UAT, previously done by the per-platform PostBuildTarget() callback when building with XGE, is replaced by running UBT with a path to the serialized UEBuildDeployTarget object, and can be done in a platform agnostic manner.

Change 3226310 on 2016/12/07 by Ben.Marsh

	PR #3015: Fixes wrong VSC++ flags being passed for .c files (Contributed by badlogic)

Change 3228273 on 2016/12/08 by Ben.Marsh

	Update copyright notices for QAGame.

Change 3229166 on 2016/12/09 by Ben.Marsh

	UBT: Rewritten config file parser. No longer requires hard-coded list of sections to be parsed, but parses them on demand. Measured 2x faster read speeds (largely due to eliminating construction of temporary string objects when parsing each line, to trim whitespace and so on). Also includes an attribute-driven parser, which allows reading named config values for marked up fields in an object.

Change 3230601 on 2016/12/12 by Ben.Marsh

	Swarm: Change Swarm AgentInterface to target .NET framework 4.5, to remove dependency on having 4.0 framework installed.

Change 3230737 on 2016/12/12 by Ben.Marsh

	UAT: Stop UE4Build deriving from CommandUtils. Confusing pattern, and causes problems trying to access instance variables that are only set for build commands.

Change 3230751 on 2016/12/12 by Ben.Marsh

	UAT: Move ParseParam*() functions which use the instanced parameter list from CommandUtils to BuildCommand, since that's the only thing that it's instanced for.

Change 3230804 on 2016/12/12 by Ben.Marsh

	UBT: Add the IsPromotedBuild flag to Build.version, and only set the bFormalBuild flag in UBT if it's set. This allows UGS users to avoid having to compile separate RC files for each output binary.

Change 3230831 on 2016/12/12 by Ben.Marsh

	UGS: Warn when trying to switch streams if files are checked out.

Change 3231281 on 2016/12/12 by Chad.Garyet

	Fixing a bug where .modules files were getting put into receipts with their absolute path instead of their relative one

Change 3231496 on 2016/12/12 by Ben.Marsh

	Disable code analysis in CrashReportProcess; causes warnings when compiled with VS2015.

Change 3231979 on 2016/12/12 by Ben.Marsh

	UBT: Suppress LNK4221 when generating import libraries. This can happen often when generating import libraries separately to linking.

Change 3232619 on 2016/12/13 by Ben.Marsh

	Fix "#pragma once in main file" errors on Mac, which are occurring in //UE4/Main.

[CL 3232653 by Ben Marsh in Main branch]
2016-12-13 11:58:16 -05:00

936 lines
31 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CrashDebugHelper.h"
#include "HAL/FileManager.h"
#include "Misc/Parse.h"
#include "Misc/CommandLine.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Stats/StatsMisc.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/App.h"
#include "CrashDebugHelperPrivate.h"
#include "CrashDebugPDBCache.h"
#include "Misc/EngineVersion.h"
#include "ISourceControlOperation.h"
#include "SourceControlOperations.h"
#include "ISourceControlRevision.h"
#include "ISourceControlProvider.h"
#include "ISourceControlModule.h"
#include "ISourceControlLabel.h"
#ifndef MINIDUMPDIAGNOSTICS
#define MINIDUMPDIAGNOSTICS 0
#endif
/*-----------------------------------------------------------------------------
FCrashDebugHelperConfig
-----------------------------------------------------------------------------*/
/**
* Holds FullCrashDump properties from the config.
*
* PDBCache_0_Branch=UE4-Branch
* PDBCache_0_ExecutablePathPattern=ue4.net\Builds\UE4-Branch\%ENGINE_VERSION%
* PDBCache_0_SymbolPathPattern=ue4.net\Builds\UE4-Branch\%ENGINE_VERSION%
*
* If PDBCache_0_SymbolPathPattern is missing, the value from PDBCache_0_ExecutablePathPattern will be used
*/
struct FPDBCacheConfigEntry
{
/** Initialization constructor. */
FPDBCacheConfigEntry( const FString& InBranch, const FString& InExecutablePathPattern, const FString& InSymbolPathPattern )
: Branch( InBranch )
, ExecutablePathPattern( InExecutablePathPattern )
, SymbolPathPattern( InSymbolPathPattern )
{}
/** Branch name. */
const FString Branch;
/** Location of the executables */
const FString ExecutablePathPattern;
/** Location of the symbols, usually the same as the executables. */
const FString SymbolPathPattern;
};
/** Helper struct for reading PDB cache configuration. */
struct FCrashDebugHelperConfig
{
static FCrashDebugHelperConfig& Get()
{
static FCrashDebugHelperConfig Instance;
return Instance;
}
bool IsValid() const
{
// We need a least one entry to proceed.
return PDBCacheConfigEntries.Num() > 0;
}
/** Reads configuration. */
void ReadFullCrashDumpConfigurations();
/** Gets the config for branch. */
FPDBCacheConfigEntry GetCacheConfigEntryForBranch( const FString& Branch ) const
{
const FString BranchFixed = Branch.Replace( TEXT( "/" ), TEXT( "+" ) );
for (const auto& It : PDBCacheConfigEntries)
{
if (BranchFixed.Contains( It.Branch ))
{
return It;
}
}
// Invalid entry.
return FPDBCacheConfigEntry( Branch, FString(), FString() );
}
protected:
/** Returns empty string if couldn't read. */
FString GetKey( const FString& KeyName );
/** Configuration for PDB Cache. */
TArray<FPDBCacheConfigEntry> PDBCacheConfigEntries;
};
void FCrashDebugHelperConfig::ReadFullCrashDumpConfigurations()
{
for (int32 NumEntries = 0;; ++NumEntries)
{
const FString Branch = GetKey( FString::Printf( TEXT( "PDBCache_%i_Branch" ), NumEntries ) );
if (Branch.IsEmpty())
{
break;
}
const FString ExecutablePathPattern = GetKey( FString::Printf( TEXT( "PDBCache_%i_ExecutablePathPattern" ), NumEntries ) );
if (ExecutablePathPattern.IsEmpty())
{
break;
}
FString SymbolPathPattern = GetKey( FString::Printf( TEXT( "PDBCache_%i_SymbolPathPattern" ), NumEntries ) );
if (SymbolPathPattern.IsEmpty())
{
SymbolPathPattern = ExecutablePathPattern;
}
PDBCacheConfigEntries.Add( FPDBCacheConfigEntry( Branch, ExecutablePathPattern, SymbolPathPattern ) );
UE_LOG( LogCrashDebugHelper, Log, TEXT( "PDBCacheConfigEntry: Branch:%s ExecutablePathPattern:%s SymbolPathPattern:%s" ), *Branch, *ExecutablePathPattern, *SymbolPathPattern );
}
}
FString FCrashDebugHelperConfig::GetKey( const FString& KeyName )
{
const FString SectionName = TEXT( "Engine.CrashDebugHelper" );
FString Result;
if (!GConfig->GetString( *SectionName, *KeyName, Result, GEngineIni ))
{
return TEXT( "" );
}
return Result;
}
/*-----------------------------------------------------------------------------
ICrashDebugHelper
-----------------------------------------------------------------------------*/
void ICrashDebugHelper::SetDepotIndex( FString& PathToChange )
{
FString CmdDepotIndex;
FParse::Value( FCommandLine::Get(), TEXT( "DepotIndex=" ), CmdDepotIndex );
// %DEPOT_INDEX% - Index of the depot, when multiple processor are used.
PathToChange.ReplaceInline( TEXT( "%DEPOT_INDEX%" ), *CmdDepotIndex );
}
bool ICrashDebugHelper::Init()
{
bInitialized = true;
CrashInfo.bMutexPDBCache = FParse::Param(FCommandLine::Get(), TEXT("MutexPDBCache"));
FParse::Value(FCommandLine::Get(), TEXT("PDBCacheLock="), CrashInfo.PDBCacheLockName);
// Check if we have a valid EngineVersion, if so use it.
FString CmdEngineVersion;
const bool bHasEngineVersion = FParse::Value( FCommandLine::Get(), TEXT( "EngineVersion=" ), CmdEngineVersion );
if( bHasEngineVersion )
{
FEngineVersion EngineVersion;
FEngineVersion::Parse( CmdEngineVersion, EngineVersion );
// Clean branch name.
CrashInfo.DepotName = EngineVersion.GetBranch();
CrashInfo.BuiltFromCL = (int32)EngineVersion.GetChangelist();
CrashInfo.EngineVersion = CmdEngineVersion;
}
else
{
// Use the current values.
const FEngineVersion& EngineVersion = FEngineVersion::Current();
CrashInfo.DepotName = EngineVersion.GetBranch();
CrashInfo.BuiltFromCL = (int32)EngineVersion.GetChangelist();
CrashInfo.EngineVersion = EngineVersion.ToString();
}
// Check if we have a valid BuildVersion, if so use it.
FString CmdBuildVersion;
const bool bHasBuildVersion = FParse::Value(FCommandLine::Get(), TEXT("BuildVersion="), CmdBuildVersion);
if (bHasBuildVersion)
{
CrashInfo.BuildVersion = CmdBuildVersion;
}
else
{
CrashInfo.BuildVersion = FApp::GetBuildVersion();
}
FString PlatformName;
const bool bHasPlatformName = FParse::Value(FCommandLine::Get(), TEXT("PlatformName="), PlatformName);
if (bHasPlatformName)
{
CrashInfo.PlatformName = PlatformName;
}
else
{
// Use the current values.
CrashInfo.PlatformName = FPlatformProperties::PlatformName();
}
FString PlatformVariantName;
const bool bHasPlatformVariantName = FParse::Value(FCommandLine::Get(), TEXT("PlatformVariantName="), PlatformVariantName);
if (bHasPlatformVariantName)
{
CrashInfo.PlatformVariantName = PlatformVariantName;
}
else
{
// Use the basic platform name.
CrashInfo.PlatformVariantName = CrashInfo.PlatformName;
}
UE_LOG( LogCrashDebugHelper, Log, TEXT( "DepotName: %s" ), *CrashInfo.DepotName );
UE_LOG( LogCrashDebugHelper, Log, TEXT( "BuiltFromCL: %i" ), CrashInfo.BuiltFromCL );
UE_LOG( LogCrashDebugHelper, Log, TEXT( "EngineVersion: %s" ), *CrashInfo.EngineVersion );
UE_LOG( LogCrashDebugHelper, Log, TEXT( "BuildVersion: %s" ), *CrashInfo.BuildVersion );
GConfig->GetString( TEXT( "Engine.CrashDebugHelper" ), TEXT( "SourceControlBuildLabelPattern" ), SourceControlBuildLabelPattern, GEngineIni );
FCrashDebugHelperConfig::Get().ReadFullCrashDumpConfigurations();
const bool bUsePDBCache = FCrashDebugHelperConfig::Get().IsValid();
UE_CLOG( !bUsePDBCache, LogCrashDebugHelper, Warning, TEXT( "CrashDebugHelperConfig invalid" ) );
if (bUsePDBCache)
{
if (CrashInfo.bMutexPDBCache && !CrashInfo.PDBCacheLockName.IsEmpty())
{
// Scoped lock
FSystemWideCriticalSection PDBCacheLock(CrashInfo.PDBCacheLockName, FTimespan(0, 0, 10, 0, 0));
if (PDBCacheLock.IsValid())
{
FPDBCache::Get().Init();
}
}
else
{
FPDBCache::Get().Init();
}
if (!FPDBCache::Get().UsePDBCache())
{
UE_LOG(LogCrashDebugHelper, Warning, TEXT("PDB Cache failed to initialize"));
}
}
else
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "PDB Cache disabled" ) );
}
return bInitialized;
}
/**
* Initialise the source control interface, and ensure we have a valid connection
*/
bool ICrashDebugHelper::InitSourceControl(bool bShowLogin)
{
// Ensure we are in a valid state to sync
if (bInitialized == false)
{
UE_LOG(LogCrashDebugHelper, Warning, TEXT("InitSourceControl: CrashDebugHelper is not initialized properly."));
return false;
}
// Initialize the source control if it hasn't already been
if( !ISourceControlModule::Get().IsEnabled() || !ISourceControlModule::Get().GetProvider().IsAvailable() )
{
// make sure our provider is set to Perforce
ISourceControlModule::Get().SetProvider("Perforce");
// Attempt to load in a source control module
ISourceControlModule::Get().GetProvider().Init();
#if !MINIDUMPDIAGNOSTICS
if ((ISourceControlModule::Get().GetProvider().IsAvailable() == false) || bShowLogin)
{
// Unable to connect? Prompt the user for login information
ISourceControlModule::Get().ShowLoginDialog(FSourceControlLoginClosed(), ELoginWindowMode::Modeless, EOnLoginWindowStartup::PreserveProvider);
}
#endif
// If it's still disabled, none was found, so exit
if( !ISourceControlModule::Get().IsEnabled() || !ISourceControlModule::Get().GetProvider().IsAvailable() )
{
UE_LOG(LogCrashDebugHelper, Warning, TEXT("InitSourceControl: Source control unavailable or disabled."));
return false;
}
}
return true;
}
/**
* Shutdown the connection to source control
*/
void ICrashDebugHelper::ShutdownSourceControl()
{
ISourceControlModule::Get().GetProvider().Close();
}
bool ICrashDebugHelper::SyncModules(bool& bOutPDBCacheEntryValid)
{
bOutPDBCacheEntryValid = false;
if( !FPDBCache::Get().UsePDBCache() )
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "The PDB Cache is disabled, cannot proceed, %s" ), *CrashInfo.EngineVersion );
return false;
}
// #CrashReport: 2015-02-23 Obsolete, remove after 4.8
const TCHAR* UESymbols = TEXT( "Rocket/Symbols/" );
const bool bHasExecutable = !CrashInfo.ExecutablesPath.IsEmpty();
const bool bHasSymbols = !CrashInfo.SymbolsPath.IsEmpty();
if( bHasExecutable && bHasSymbols )
{
if(FPDBCache::Get().ContainsPDBCacheEntry(CrashInfo.BuildVersion))
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Using cached storage: %s" ), *CrashInfo.BuildVersion);
CrashInfo.PDBCacheEntry = FPDBCache::Get().FindAndTouchPDBCacheEntry( CrashInfo.BuildVersion);
}
else
{
SCOPE_LOG_TIME_IN_SECONDS( TEXT( "SyncExecutableAndSymbolsFromNetwork" ), nullptr );
// Find all executables.
TArray<FString> NetworkExecutables;
// Don't duplicate work.
if (CrashInfo.ExecutablesPath != CrashInfo.SymbolsPath)
{
IFileManager::Get().FindFilesRecursive( NetworkExecutables, *CrashInfo.ExecutablesPath, TEXT( "*.dll" ), true, false, false );
IFileManager::Get().FindFilesRecursive( NetworkExecutables, *CrashInfo.ExecutablesPath, TEXT( "*.exe" ), true, false, false );
}
// Find all symbols.
TArray<FString> NetworkSymbols;
IFileManager::Get().FindFilesRecursive( NetworkSymbols, *CrashInfo.SymbolsPath, TEXT( "*.pdb" ), true, false, false );
IFileManager::Get().FindFilesRecursive( NetworkSymbols, *CrashInfo.SymbolsPath, TEXT( "*.dll" ), true, false, false );
IFileManager::Get().FindFilesRecursive( NetworkSymbols, *CrashInfo.SymbolsPath, TEXT( "*.exe" ), true, false, false );
// From=Full pathname
// To=Relative pathname
TMap<FString, FString> FilesToBeCached;
for( const auto& ExecutablePath : NetworkExecutables )
{
const FString NetworkRelativePath = ExecutablePath.Replace( *CrashInfo.ExecutablesPath, TEXT( "" ) );
FilesToBeCached.Add( ExecutablePath, NetworkRelativePath );
}
for( const auto& SymbolPath : NetworkSymbols )
{
const FString SymbolRelativePath = SymbolPath.Replace( *CrashInfo.SymbolsPath, TEXT( "" ) );
FilesToBeCached.Add( SymbolPath, SymbolRelativePath );
}
// Initialize and add a new PDB Cache entry to the database.
CrashInfo.PDBCacheEntry = FPDBCache::Get().CreateAndAddPDBCacheEntryMixed( CrashInfo.BuildVersion, FilesToBeCached );
}
}
// OBSOLETE PATH
else
{
// Command line for blocking obsolete path
const bool bNoP4Symbols = FParse::Param(FCommandLine::Get(), TEXT("NoP4Symbols"));
// Check source control
if (bNoP4Symbols || !ISourceControlModule::Get().IsEnabled())
{
return false;
}
// Get all labels associated with the crash info's label.
TArray< TSharedRef<ISourceControlLabel> > Labels = ISourceControlModule::Get().GetProvider().GetLabels(CrashInfo.LabelName);
if (Labels.Num() >= 1)
{
TSharedRef<ISourceControlLabel> Label = Labels[0];
TSet<FString> FilesToSync;
if (FPDBCache::Get().ContainsPDBCacheEntry(CrashInfo.EngineVersion))
{
UE_LOG(LogCrashDebugHelper, Warning, TEXT("Using cached storage: %s"), *CrashInfo.EngineVersion);
CrashInfo.PDBCacheEntry = FPDBCache::Get().FindAndTouchPDBCacheEntry(CrashInfo.EngineVersion);
}
// Use product version instead of label name to make a distinguish between chosen methods.
else if (FPDBCache::Get().ContainsPDBCacheEntry(CrashInfo.LabelName))
{
UE_LOG(LogCrashDebugHelper, Warning, TEXT("Using cached storage: %s"), *CrashInfo.LabelName);
CrashInfo.PDBCacheEntry = FPDBCache::Get().FindAndTouchPDBCacheEntry(CrashInfo.LabelName);
}
else if (bHasExecutable)
{
SCOPE_LOG_TIME_IN_SECONDS(TEXT("SyncModulesAndNetwork"), nullptr);
// Grab information about symbols.
TArray< TSharedRef<class ISourceControlRevision, ESPMode::ThreadSafe> > PDBSourceControlRevisions;
const FString PDBsPath = FString::Printf(TEXT("%s/%s....pdb"), *CrashInfo.DepotName, UESymbols);
Label->GetFileRevisions(PDBsPath, PDBSourceControlRevisions);
TSet<FString> PDBPaths;
for (const auto& PDBSrc : PDBSourceControlRevisions)
{
PDBPaths.Add(PDBSrc->GetFilename());
}
// Now, sync symbols.
for (const auto& PDBPath : PDBPaths)
{
if (Label->Sync(PDBPath))
{
UE_LOG(LogCrashDebugHelper, Warning, TEXT("Synced PDB: %s"), *PDBPath);
}
}
// Find all the executables in the product network path.
TArray<FString> NetworkExecutables;
IFileManager::Get().FindFilesRecursive(NetworkExecutables, *CrashInfo.ExecutablesPath, TEXT("*.dll"), true, false, false);
IFileManager::Get().FindFilesRecursive(NetworkExecutables, *CrashInfo.ExecutablesPath, TEXT("*.exe"), true, false, false);
// From=Full pathname
// To=Relative pathname
TMap<FString, FString> FilesToBeCached;
// If a symbol matches an executable, add the pair to the list of files that should be cached.
for (const auto& NetworkExecutableFullpath : NetworkExecutables)
{
for (const auto& PDBPath : PDBPaths)
{
const FString PDBRelativePath = PDBPath.Replace(*CrashInfo.DepotName, TEXT("")).Replace(UESymbols, TEXT(""));
const FString PDBFullpath = FPDBCache::Get().GetDepotRoot() / PDBPath;
const FString PDBMatch = PDBRelativePath.Replace(TEXT("pdb"), TEXT(""));
const FString NetworkRelativePath = NetworkExecutableFullpath.Replace(*CrashInfo.ExecutablesPath, TEXT(""));
const bool bMatch = NetworkExecutableFullpath.Contains(PDBMatch);
if (bMatch)
{
// From -> Where
FilesToBeCached.Add(NetworkExecutableFullpath, NetworkRelativePath);
FilesToBeCached.Add(PDBFullpath, PDBRelativePath);
break;
}
}
}
// Initialize and add a new PDB Cache entry to the database.
CrashInfo.PDBCacheEntry = FPDBCache::Get().CreateAndAddPDBCacheEntryMixed(CrashInfo.EngineVersion, FilesToBeCached);
}
else
{
TArray<FString> FilesToBeCached;
//@TODO: MAC: Excluding labels for Mac since we are only syncing windows binaries here...
if (Label->GetName().Contains(TEXT("Mac")))
{
UE_LOG(LogCrashDebugHelper, Log, TEXT("Skipping Mac label: %s"), *Label->GetName());
}
else
{
// Sync all the dll, exes, and related symbol files
UE_LOG(LogCrashDebugHelper, Log, TEXT("Syncing modules with label: %s"), *Label->GetName());
SCOPE_LOG_TIME_IN_SECONDS(TEXT("SyncModules"), nullptr);
// Grab all dll and pdb files for the specified label.
TArray< TSharedRef<class ISourceControlRevision, ESPMode::ThreadSafe> > DLLSourceControlRevisions;
const FString DLLsPath = FString::Printf(TEXT("%s/....dll"), *CrashInfo.DepotName);
Label->GetFileRevisions(DLLsPath, DLLSourceControlRevisions);
TArray< TSharedRef<class ISourceControlRevision, ESPMode::ThreadSafe> > EXESourceControlRevisions;
const FString EXEsPath = FString::Printf(TEXT("%s/....exe"), *CrashInfo.DepotName);
Label->GetFileRevisions(EXEsPath, EXESourceControlRevisions);
TArray< TSharedRef<class ISourceControlRevision, ESPMode::ThreadSafe> > PDBSourceControlRevisions;
const FString PDBsPath = FString::Printf(TEXT("%s/....pdb"), *CrashInfo.DepotName);
Label->GetFileRevisions(PDBsPath, PDBSourceControlRevisions);
TSet<FString> ModulesPaths;
for (const auto& DLLSrc : DLLSourceControlRevisions)
{
ModulesPaths.Add(DLLSrc->GetFilename().Replace(*CrashInfo.DepotName, TEXT("")));
}
for (const auto& EXESrc : EXESourceControlRevisions)
{
ModulesPaths.Add(EXESrc->GetFilename().Replace(*CrashInfo.DepotName, TEXT("")));
}
TSet<FString> PDBPaths;
for (const auto& PDBSrc : PDBSourceControlRevisions)
{
PDBPaths.Add(PDBSrc->GetFilename().Replace(*CrashInfo.DepotName, TEXT("")));
}
// Iterate through all module and see if we have dll and pdb associated with the module, if so add it to the files to sync.
for (const auto& ModuleName : CrashInfo.ModuleNames)
{
const FString ModuleNamePDB = ModuleName.Replace(TEXT(".dll"), TEXT(".pdb")).Replace(TEXT(".exe"), TEXT(".pdb"));
for (const auto& ModulePath : ModulesPaths)
{
const bool bContainsModule = ModulePath.Contains(ModuleName);
if (bContainsModule)
{
FilesToSync.Add(ModulePath);
}
}
for (const auto& PDBPath : PDBPaths)
{
const bool bContainsPDB = PDBPath.Contains(ModuleNamePDB);
if (bContainsPDB)
{
FilesToSync.Add(PDBPath);
}
}
}
// Now, sync all files.
for (const auto& Filename : FilesToSync)
{
const FString DepotPath = CrashInfo.DepotName + Filename;
if (Label->Sync(DepotPath))
{
UE_LOG(LogCrashDebugHelper, Warning, TEXT("Synced binary: %s"), *DepotPath);
}
FilesToBeCached.Add(DepotPath);
}
}
// Initialize and add a new PDB Cache entry to the database.
CrashInfo.PDBCacheEntry = FPDBCache::Get().CreateAndAddPDBCacheEntry(CrashInfo.LabelName, CrashInfo.DepotName, FilesToBeCached);
}
}
else
{
UE_LOG(LogCrashDebugHelper, Error, TEXT("Could not find label: %s"), *CrashInfo.LabelName);
return false;
}
}
bOutPDBCacheEntryValid = CrashInfo.PDBCacheEntry.IsValid() && CrashInfo.PDBCacheEntry->Files.Num() > 0;
return true;
}
bool ICrashDebugHelper::SyncSourceFile()
{
// Check source control
if( !ISourceControlModule::Get().IsEnabled() )
{
return false;
}
// Sync a single source file to requested CL.
FString DepotPath = CrashInfo.DepotName / CrashInfo.SourceFile + TEXT( "@" ) + TTypeToString<int32>::ToString( CrashInfo.BuiltFromCL );
ISourceControlModule::Get().GetProvider().Execute(ISourceControlOperation::Create<FSync>(), DepotPath);
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Syncing a single source file: %s"), *DepotPath );
return true;
}
bool ICrashDebugHelper::ReadSourceFile( TArray<FString>& OutStrings )
{
const bool bUsePDBCache = FPDBCache::Get().UsePDBCache();
FString FilePath;
if (bUsePDBCache)
{
// We assume a special folder for syncing all streams and //depot/ is not used in the view mapping.
/*
//depot/... //machine/...
//UE4/... //machine/Stream/UE4/...
*/
const TCHAR* DepotDelimiter = TEXT( "//depot/" );
const bool bIsDepot = CrashInfo.DepotName.Contains( DepotDelimiter );
if (bIsDepot)
{
FilePath = FPDBCache::Get().GetDepotRoot() / CrashInfo.DepotName.Replace( DepotDelimiter, TEXT( "" ) ) / CrashInfo.SourceFile;
}
else
{
FilePath = FPDBCache::Get().GetDepotRoot() / TEXT( "Stream" ) / CrashInfo.DepotName / CrashInfo.SourceFile;
FilePath.ReplaceInline( TEXT( "//" ), TEXT( "/" ) );
}
}
else
{
FilePath = FPaths::RootDir() / CrashInfo.SourceFile;
}
FString Line;
if (FFileHelper::LoadFileToString( Line, *FilePath ))
{
Line = Line.Replace( TEXT( "\r" ), TEXT( "" ) );
Line.ParseIntoArray( OutStrings, TEXT( "\n" ), false );
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Reading a single source file: %s" ), *FilePath );
return true;
}
else
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Failed to open source file: %s" ), *FilePath );
return false;
}
}
void ICrashDebugHelper::AddSourceToReport()
{
if( CrashInfo.SourceFile.Len() > 0 && CrashInfo.SourceLineNumber != 0 )
{
TArray<FString> Lines;
ReadSourceFile( Lines );
const uint32 MinLine = FMath::Clamp( CrashInfo.SourceLineNumber - 15, (uint32)1, (uint32)Lines.Num() );
const uint32 MaxLine = FMath::Clamp( CrashInfo.SourceLineNumber + 15, (uint32)1, (uint32)Lines.Num() );
for( uint32 Line = MinLine; Line < MaxLine; Line++ )
{
if( Line == CrashInfo.SourceLineNumber - 1 )
{
CrashInfo.SourceContext.Add( FString::Printf( TEXT( "%5u ***** %s" ), Line, *Lines[Line] ) );
}
else
{
CrashInfo.SourceContext.Add( FString::Printf( TEXT( "%5u %s" ), Line, *Lines[Line] ) );
}
}
}
}
bool ICrashDebugHelper::AddAnnotatedSourceToReport()
{
// Make sure we have a source file to interrogate
if( CrashInfo.SourceFile.Len() > 0 && CrashInfo.SourceLineNumber != 0 && !CrashInfo.LabelName.IsEmpty() )
{
// Check source control
if( !ISourceControlModule::Get().IsEnabled() )
{
return false;
}
// Ask source control to annotate the file for us
FString DepotPath = CrashInfo.DepotName / CrashInfo.SourceFile;
TArray<FAnnotationLine> Lines;
SourceControlHelpers::AnnotateFile( ISourceControlModule::Get().GetProvider(), CrashInfo.BuiltFromCL, DepotPath, Lines );
uint32 MinLine = FMath::Clamp( CrashInfo.SourceLineNumber - 15, (uint32)1, (uint32)Lines.Num() );
uint32 MaxLine = FMath::Clamp( CrashInfo.SourceLineNumber + 15, (uint32)1, (uint32)Lines.Num() );
// Display a source context in the report, and decorate each line with the last editor of the line
for( uint32 Line = MinLine; Line < MaxLine; Line++ )
{
if( Line == CrashInfo.SourceLineNumber )
{
CrashInfo.SourceContext.Add( FString::Printf( TEXT( "%5u ***** %20s: %s" ), Line, *Lines[Line].UserName, *Lines[Line].Line ) );
}
else
{
CrashInfo.SourceContext.Add( FString::Printf( TEXT( "%5u %20s: %s" ), Line, *Lines[Line].UserName, *Lines[Line].Line ) );
}
}
return true;
}
return false;
}
void FCrashInfo::Log( FString Line )
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT("%s"), *Line );
Report += Line + LINE_TERMINATOR;
}
const TCHAR* FCrashInfo::GetProcessorArchitecture( EProcessorArchitecture PA )
{
switch( PA )
{
case PA_X86:
return TEXT( "x86" );
case PA_X64:
return TEXT( "x64" );
case PA_ARM:
return TEXT( "ARM" );
}
return TEXT( "Unknown" );
}
int64 FCrashInfo::StringSize( const ANSICHAR* Line )
{
int64 Size = 0;
if( Line != nullptr )
{
while( *Line++ != 0 )
{
Size++;
}
}
return Size;
}
void FCrashInfo::WriteLine( FArchive* ReportFile, const ANSICHAR* Line )
{
if( Line != NULL )
{
int64 StringBytes = StringSize( Line );
ReportFile->Serialize( ( void* )Line, StringBytes );
}
ReportFile->Serialize( TCHAR_TO_UTF8( LINE_TERMINATOR ), FCStringWide::Strlen(LINE_TERMINATOR) );
}
void FCrashInfo::GenerateReport( const FString& DiagnosticsPath )
{
FArchive* ReportFile = IFileManager::Get().CreateFileWriter( *DiagnosticsPath );
if( ReportFile != NULL )
{
FString Line;
WriteLine( ReportFile, TCHAR_TO_UTF8( TEXT( "Generating report for minidump" ) ) );
WriteLine( ReportFile );
if ( EngineVersion.Len() > 0 )
{
Line = FString::Printf( TEXT( "Application version %s" ), *EngineVersion );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
}
else if( Modules.Num() > 0 )
{
Line = FString::Printf( TEXT( "Application version %d.%d.%d" ), Modules[0].Major, Modules[0].Minor, Modules[0].Patch );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
}
Line = FString::Printf( TEXT( " ... built from changelist %d" ), BuiltFromCL );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
if( LabelName.Len() > 0 )
{
Line = FString::Printf( TEXT( " ... based on label %s" ), *LabelName );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
}
WriteLine( ReportFile );
Line = FString::Printf( TEXT( "OS version %d.%d.%d.%d" ), SystemInfo.OSMajor, SystemInfo.OSMinor, SystemInfo.OSBuild, SystemInfo.OSRevision );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
Line = FString::Printf( TEXT( "Running %d %s processors" ), SystemInfo.ProcessorCount, GetProcessorArchitecture( SystemInfo.ProcessorArchitecture ) );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
Line = FString::Printf( TEXT( "Exception was \"%s\"" ), *Exception.ExceptionString );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
WriteLine( ReportFile );
Line = FString::Printf( TEXT( "Source context from \"%s\"" ), *SourceFile );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
WriteLine( ReportFile );
Line = FString::Printf( TEXT( "<SOURCE START>" ) );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
for( int32 LineIndex = 0; LineIndex < SourceContext.Num(); LineIndex++ )
{
Line = FString::Printf( TEXT( "%s" ), *SourceContext[LineIndex] );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
}
Line = FString::Printf( TEXT( "<SOURCE END>" ) );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
WriteLine( ReportFile );
Line = FString::Printf( TEXT( "<CALLSTACK START>" ) );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
for( int32 StackIndex = 0; StackIndex < Exception.CallStackString.Num(); StackIndex++ )
{
Line = FString::Printf( TEXT( "%s" ), *Exception.CallStackString[StackIndex] );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
}
Line = FString::Printf( TEXT( "<CALLSTACK END>" ) );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
WriteLine( ReportFile );
Line = FString::Printf( TEXT( "%d loaded modules" ), Modules.Num() );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
for( int32 ModuleIndex = 0; ModuleIndex < Modules.Num(); ModuleIndex++ )
{
FCrashModuleInfo& Module = Modules[ModuleIndex];
FString ModuleDirectory = FPaths::GetPath(Module.Name);
FString ModuleName = FPaths::GetBaseFilename( Module.Name, true ) + FPaths::GetExtension( Module.Name, true );
FString ModuleDetail = FString::Printf( TEXT( "%40s" ), *ModuleName );
FString Version = FString::Printf( TEXT( " (%d.%d.%d.%d)" ), Module.Major, Module.Minor, Module.Patch, Module.Revision );
ModuleDetail += FString::Printf( TEXT( " %22s" ), *Version );
ModuleDetail += FString::Printf( TEXT( " 0x%016x 0x%08x" ), Module.BaseOfImage, Module.SizeOfImage );
ModuleDetail += FString::Printf( TEXT( " %s" ), *ModuleDirectory );
WriteLine( ReportFile, TCHAR_TO_UTF8( *ModuleDetail ) );
}
WriteLine( ReportFile );
// Write out the processor debugging log
WriteLine( ReportFile, TCHAR_TO_UTF8( *Report ) );
Line = FString::Printf( TEXT( "Report end!" ) );
WriteLine( ReportFile, TCHAR_TO_UTF8( *Line ) );
ReportFile->Close();
delete ReportFile;
}
}
void ICrashDebugHelper::FindSymbolsAndBinariesStorage()
{
CrashInfo.ExecutablesPath.Empty();
CrashInfo.SymbolsPath.Empty();
CrashInfo.LabelName.Empty();
if( CrashInfo.BuiltFromCL == FCrashInfo::INVALID_CHANGELIST )
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "Invalid parameters" ) );
return;
}
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Engine version: %s" ), *CrashInfo.EngineVersion );
const FPDBCacheConfigEntry ConfigEntry = FCrashDebugHelperConfig::Get().GetCacheConfigEntryForBranch( CrashInfo.DepotName );
FString ExecutablePathPattern = ConfigEntry.ExecutablePathPattern;
FString SymbolPathPattern = ConfigEntry.SymbolPathPattern;
if (!ExecutablePathPattern.IsEmpty() || !SymbolPathPattern.IsEmpty())
{
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Using branch: %s" ), *CrashInfo.DepotName );
}
else
{
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Branch not found: %s" ), *CrashInfo.DepotName );
return;
}
const FString StrENGINE_VERSION = CrashInfo.EngineVersion;
const FString StrPLATFORM_NAME = CrashInfo.PlatformName;
const FString StrPLATFORM_VARIANT = CrashInfo.PlatformVariantName;
const FString StrOLD_ENGINE_VERSION = FString::Printf( TEXT( "%s-CL-%i" ), *CrashInfo.DepotName.Replace( TEXT( "+" ), TEXT( "/" ) ), CrashInfo.BuiltFromCL )
.Replace( TEXT("/"), TEXT("+") );
const FString StrBUILD_VERSION = CrashInfo.BuildVersion;
const FString TestExecutablesPath = ExecutablePathPattern
.Replace( TEXT( "%ENGINE_VERSION%" ), *StrENGINE_VERSION )
.Replace( TEXT( "%PLATFORM_NAME%" ), *StrPLATFORM_NAME )
.Replace( TEXT( "%PLATFORM_VARIANT%" ), *StrPLATFORM_VARIANT )
.Replace( TEXT( "%OLD_ENGINE_VERSION%" ), *StrOLD_ENGINE_VERSION )
.Replace( TEXT( "%BUILD_VERSION%" ), *StrBUILD_VERSION );
const FString TestSymbolsPath = SymbolPathPattern
.Replace( TEXT( "%ENGINE_VERSION%" ), *StrENGINE_VERSION )
.Replace( TEXT( "%PLATFORM_NAME%" ), *StrPLATFORM_NAME )
.Replace( TEXT( "%PLATFORM_VARIANT%" ), *StrPLATFORM_VARIANT )
.Replace( TEXT( "%OLD_ENGINE_VERSION%" ), *StrOLD_ENGINE_VERSION )
.Replace( TEXT( "%BUILD_VERSION%" ), *StrBUILD_VERSION );
// Try to find the network path by using the pattern supplied via ini.
// If this step successes, we will grab the executable from the network path instead of P4.
bool bFoundDirectory = false;
bool bHasExecutables = false;
if (!TestExecutablesPath.IsEmpty())
{
bHasExecutables = IFileManager::Get().DirectoryExists(*TestExecutablesPath);
}
bool bHasSymbols = false;
if (!TestSymbolsPath.IsEmpty())
{
bHasSymbols = IFileManager::Get().DirectoryExists(*TestSymbolsPath);
}
if( bHasExecutables && bHasSymbols )
{
CrashInfo.ExecutablesPath = TestExecutablesPath;
CrashInfo.SymbolsPath = TestSymbolsPath;
bFoundDirectory = true;
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Using path for executables and symbols: %s" ), *CrashInfo.ExecutablesPath );
}
else if( bHasExecutables )
{
CrashInfo.ExecutablesPath = TestExecutablesPath;
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Using path for executables: %s" ), *CrashInfo.ExecutablesPath );
}
else
{
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Path for executables not found: %s" ), *TestExecutablesPath );
}
// Try to find the label directly in source control by using the pattern supplied via ini.
if( !bFoundDirectory && !SourceControlBuildLabelPattern.IsEmpty() )
{
const FString ChangelistString = FString::Printf( TEXT( "%d" ), CrashInfo.BuiltFromCL );
const FString LabelWithCL = SourceControlBuildLabelPattern.Replace( TEXT( "%CHANGELISTNUMBER%" ), *ChangelistString, ESearchCase::CaseSensitive );
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Label matching pattern: %s" ), *LabelWithCL );
TArray< TSharedRef<ISourceControlLabel> > Labels = ISourceControlModule::Get().GetProvider().GetLabels( LabelWithCL );
if( Labels.Num() > 0 )
{
const int32 LabelIndex = 0;
CrashInfo.LabelName = Labels[LabelIndex]->GetName();;
// If we found more than one label, warn about it and just use the first one
if( Labels.Num() > 1 )
{
UE_LOG( LogCrashDebugHelper, Warning, TEXT( "More than one build label found, using label: %s" ), *LabelWithCL, *CrashInfo.LabelName );
}
else
{
UE_LOG( LogCrashDebugHelper, Log, TEXT( "Using label: %s" ), *CrashInfo.LabelName );
}
}
}
}