Files
UnrealEngineUWP/Engine/Shaders
tiago costa eea9d9eaaf Fix incorrect self shadowing in LumenScreenTracing.ush
- combine both point and bilinear filtered depth.
- don't intersect with Z-plane when using BaseMipLevel instead only check whether current position is below or above depth sample.
- only used in Stochastic Direct Lighting screen traces for now due to performance overhead (keeping it disabled in Lumen)

#rb Krzysztof.Narkowicz

[CL 30594824 by tiago costa in ue5-main branch]
2024-01-12 11:31:59 -05:00
..
2024-01-09 15:48:06 -05:00