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- combine both point and bilinear filtered depth. - don't intersect with Z-plane when using BaseMipLevel instead only check whether current position is below or above depth sample. - only used in Stochastic Direct Lighting screen traces for now due to performance overhead (keeping it disabled in Lumen) #rb Krzysztof.Narkowicz [CL 30594824 by tiago costa in ue5-main branch]