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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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664c784a1144daf03c511ca021de23c218b232dd
UnrealEngineUWP/Engine/Source
History
Dmitriy Dyomin 664c784a11 Added painted vertex color support to MeshMerging tool
[CL 2185345 by Dmitriy Dyomin in Main branch]
2014-07-10 02:12:32 -04:00
..
Developer
Added painted vertex color support to MeshMerging tool
2014-07-10 02:12:32 -04:00
Editor
Temporary fix to get 4.3 out the door, not painting the structure details view if it is pending refesh (to keep from painting deleted properties).
2014-07-09 23:01:59 -04:00
Programs
Fix jumbo sized static libraries in Rocket builds. Engine doesn't use a PCH any more, which causes massive redundancy in object files.
2014-07-09 19:00:45 -04:00
Runtime
Texture : Added Texture property to change maximum resolution limitation (MaxTextureSize), especially for HDR cubemap (which is limited by 512)
2014-07-09 23:01:47 -04:00
ThirdParty
Added hlslcc for Linux.
2014-07-09 20:11:06 -04:00
UE4Client.Target.cs
[Github] PR 242 (safe changes).
2014-07-08 00:06:17 -04:00
UE4Editor.Target.cs
Enable iOS on PC as part of RocketBuild. Also fix name of AnimStarterPack in the non-code project list.
2014-07-02 19:15:03 -04:00
UE4Game.Target.cs
disable HTML5 builds for the time being until I can update the build machines to 1.21
2014-07-08 15:10:01 -04:00
UE4Server.Target.cs
…
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