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UnrealEngineUWP
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661ec2ffae93afd5ffd9deb78b1781bf6e68d788
UnrealEngineUWP
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Engine
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AutomationTool
History
Ben Marsh
661ec2ffae
Fix parsing of changelist descriptions that contain '\\r' characters. Was previously treating it at the end of the changelist summary, and throwing an exception when the next line wasn't "Affected Files".
...
[CL 2706267 by Ben Marsh in Main branch]
2015-09-25 11:55:25 -04:00
..
AllDesktop
Ionic.zip code import
2015-08-06 15:55:44 -04:00
Android
Instance deployment handlers, rather than having a single shared instance. Required to support multiple build targets in UBT. Creation is through a method on the UEBuildPlatform.
2015-09-25 08:37:49 -04:00
AutomationUtils
Fix parsing of changelist descriptions that contain '\\r' characters. Was previously treating it at the end of the changelist summary, and throwing an exception when the next line wasn't "Affected Files".
2015-09-25 11:55:25 -04:00
GUBP
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
HTML5
Fix numerous path slash issues for HTML5 packaging on Mac.
2015-09-16 10:49:15 -04:00
IOS
Instance deployment handlers, rather than having a single shared instance. Required to support multiple build targets in UBT. Creation is through a method on the UEBuildPlatform.
2015-09-25 08:37:49 -04:00
Linux
refactored Log to LogLog and LogConsole to Log
2015-08-20 09:37:11 -04:00
Mac
[AUTOMERGE]
2015-09-24 12:49:43 -04:00
Properties
…
Scripts
Made the Localise automation script more data driven, and removed some hard-coded assumptions
2015-09-24 12:25:10 -04:00
Win
UE-19835 - fix for being able to stage the same file to multiple places
2015-09-08 12:48:02 -04:00
app.config
Summary: running UAT from VS is simpler and faster.
2015-07-09 10:15:37 -04:00
AutomationTool_Mono.sln
- Renamed Desktop target platform to AllDesktop to reduce conflicts with Desktop directories [UEPLAT-894]
2015-06-16 11:09:27 -04:00
AutomationTool.csproj
Get UAT running as a 64-bit process again.
2015-07-27 14:40:30 -04:00
Program.cs
Allow build commands to fail with an exit code, without throwing exceptions and dumping a callstack. GUBP nodes handle call print callstacks near to the point that they're thrown, but still need to do EC/temp storage clean-up work before the command can execute, so we don't want unneccessary spam by the generic exception handler.
2015-08-20 09:46:59 -04:00
SharedUtils.cs
Handle UAT arguments which end in a blackslash correctly (eg. -MyArg1=D:\\UE4\\ -MyArg2)
2015-05-22 18:12:22 -04:00