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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFrontendController.h"
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#include "MetasoundFrontendBaseClasses.h"
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#include "MetasoundFrontendInvalidController.h"
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#include "MetasoundFrontendStandardController.h"
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namespace Metasound
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{
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namespace Frontend
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{
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FOutputHandle IOutputController::GetInvalidHandle()
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{
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return FInvalidOutputController::GetInvalid();
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}
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FInputHandle IInputController::GetInvalidHandle()
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{
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return FInvalidInputController::GetInvalid();
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}
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FNodeHandle INodeController::GetInvalidHandle()
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{
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return FInvalidNodeController::GetInvalid();
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}
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FGraphHandle IGraphController::GetInvalidHandle()
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{
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return FInvalidGraphController::GetInvalid();
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}
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FDocumentHandle IDocumentController::GetInvalidHandle()
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{
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return FInvalidDocumentController::GetInvalid();
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}
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FDocumentHandle IDocumentController::CreateDocumentHandle(TAccessPtr<FMetasoundFrontendDocument> InDocument)
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{
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// Create using standard document controller.
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return FDocumentController::CreateDocumentHandle(InDocument);
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}
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FConstDocumentHandle IDocumentController::CreateDocumentHandle(TAccessPtr<const FMetasoundFrontendDocument> InDocument)
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{
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// Create using standard document controller.
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return FDocumentController::CreateDocumentHandle(ConstCastAccessPtr<FMetasoundFrontendDocument>(InDocument));
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}
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}
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}
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