Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private/LinuxTargetPlatformModule.cpp
Dmitry Rekman 1072d6a415 Support multiple RHIs on Linux.
- Part of PR #306 by amigo and #ue4linux folks.

#codereview Josh.Adams

[CL 2242720 by Dmitry Rekman in Main branch]
2014-08-04 18:19:51 -04:00

110 lines
2.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatformModule.cpp: Implements the FAndroidTargetPlatformModule class.
=============================================================================*/
#include "LinuxTargetPlatformPrivatePCH.h"
#define LOCTEXT_NAMESPACE "FLinuxTargetPlatformModule"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Android target platform.
*/
class FLinuxTargetPlatformModule
: public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
~FLinuxTargetPlatformModule( )
{
Singleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform( ) override
{
if (Singleton == NULL)
{
Singleton = new TLinuxTargetPlatform<true, false, false>();
}
return Singleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
TargetSettings = ConstructObject<ULinuxTargetSettings>(ULinuxTargetSettings::StaticClass(), GetTransientPackage(), "LinuxTargetSettings", RF_Standalone);
// We need to manually load the config properties here, as this module is loaded before the UObject system is setup to do this
GConfig->GetArray(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), TEXT("TargetedRHIs"), TargetSettings->TargetedRHIs, GEngineIni);
TargetSettings->AddToRoot();
ISettingsModule* SettingsModule = ISettingsModule::Get();
if (SettingsModule != nullptr)
{
SettingsModule->RegisterSettings("Project", "Platforms", "Linux",
LOCTEXT("TargetSettingsName", "Linux"),
LOCTEXT("TargetSettingsDescription", "Settings for Linux target platform"),
TargetSettings
);
}
}
virtual void ShutdownModule() override
{
ISettingsModule* SettingsModule = ISettingsModule::Get();
if (SettingsModule != nullptr)
{
SettingsModule->UnregisterSettings("Project", "Platforms", "Linux");
}
if (!GExitPurge)
{
// If we're in exit purge, this object has already been destroyed
TargetSettings->RemoveFromRoot();
}
else
{
TargetSettings = NULL;
}
}
// End IModuleInterface interface
private:
// Holds the target settings.
ULinuxTargetSettings* TargetSettings;
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE( FLinuxTargetPlatformModule, LinuxTargetPlatform);