Files
UnrealEngineUWP/Engine/Source/Developer/HotReload/HotReload.Build.cs

39 lines
835 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HotReload : ModuleRules
{
public HotReload(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Analytics",
"Core",
"CoreUObject",
"DirectoryWatcher",
"DesktopPlatform"
// ... add other public dependencies that you statically link with here ...
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"UnrealEd",
}
);
}
}
}