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UnrealEngineUWP
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UnrealEngineUWP
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Android
History
Niklas Smedberg
bb8f417304
Support for OpenGL ES 3.1 + Android Extension Pack
...
[CL 2303212 by Niklas Smedberg in Main branch]
2014-09-18 17:49:40 -04:00
..
Android_ATCTargetPlatform
#ttp 344794 COMPAT: Swing Ninja Music plays too fast on Android
2014-09-18 09:07:53 -04:00
Android_DXTTargetPlatform
#ttp 344794 COMPAT: Swing Ninja Music plays too fast on Android
2014-09-18 09:07:53 -04:00
Android_ES31TargetPlatform
Support for OpenGL ES 3.1 + Android Extension Pack
2014-09-18 17:49:40 -04:00
Android_ETC1TargetPlatform
#ttp 344794 COMPAT: Swing Ninja Music plays too fast on Android
2014-09-18 09:07:53 -04:00
Android_ETC2TargetPlatform
#ttp 344794 COMPAT: Swing Ninja Music plays too fast on Android
2014-09-18 09:07:53 -04:00
Android_PVRTCTargetPlatform
#ttp 344794 COMPAT: Swing Ninja Music plays too fast on Android
2014-09-18 09:07:53 -04:00
AndroidDeviceDetection
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
AndroidPlatformEditor
Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
2014-06-27 17:59:00 -04:00
AndroidTargetPlatform
Target Platform API added to provide more information about variants and variant support.
2014-09-09 12:20:43 -04:00