Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExtension_Spectator.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

30 lines
678 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayDebuggerExtension.h"
class ADebugCameraController;
class FGameplayDebuggerExtension_Spectator : public FGameplayDebuggerExtension
{
public:
FGameplayDebuggerExtension_Spectator();
virtual void OnDeactivated() override;
virtual FString GetDescription() const override;
static TSharedRef<FGameplayDebuggerExtension> MakeInstance();
protected:
void ToggleSpectatorMode();
uint32 bHasInputBinding : 1;
mutable uint32 bIsCachedDescriptionValid : 1;
mutable FString CachedDescription;
TWeakObjectPtr<ADebugCameraController> SpectatorController;
};