Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private/AndroidTargetDevice.h
Josh Adams fd3d1c2a1a [Important BUNs in here]
- Enabled ES31 for GitHub/P4 users (currently only works on a Tegra K1 with recent system software)
- Always use separate APKs - this means that all APKs will have -armv7-es2 (or whatever) in their name. This may affect scripts, etc people have written
- Fixed a bug when using multiple java libraries (for users who add their own libs)
- Properly collapse Android devices into a single device with multiple variants. LaunchOn will now choose the best format based on the connected device. If you want to override the format, you will need to use the ProjectLauncher
- Added Android serial number to the device type, in case you have multiple devices of the same type (also fixes [UE-3770])
#codereview niklas.smedberg,chris.babcock

[CL 2385821 by Josh Adams in Main branch]
2014-12-11 13:44:41 -05:00

212 lines
5.8 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidTargetDevice.h: Declares the AndroidTargetDevice class.
=============================================================================*/
#pragma once
/**
* Type definition for shared pointers to instances of FAndroidTargetDevice.
*/
typedef TSharedPtr<class FAndroidTargetDevice, ESPMode::ThreadSafe> FAndroidTargetDevicePtr;
/**
* Type definition for shared references to instances of FAndroidTargetDevice.
*/
typedef TSharedRef<class FAndroidTargetDevice, ESPMode::ThreadSafe> FAndroidTargetDeviceRef;
/**
* Implements a Android target device.
*/
class FAndroidTargetDevice : public ITargetDevice
{
public:
/**
* Creates and initializes a new Android target device.
*
* @param InTargetPlatform - The target platform.
* @param InSerialNumber - The ADB serial number of the target device.
* @param InAndroidVariant - The variant of the Android platform, i.e. ATC, DXT or PVRTC.
*/
FAndroidTargetDevice(const ITargetPlatform& InTargetPlatform, const FString& InSerialNumber, const FString& InAndroidVariant)
: AndroidVariant(InAndroidVariant)
, bConnected(false)
, bIsDeviceAuthorized(false)
, AndroidSDKVersion(INDEX_NONE)
, DeviceName(InSerialNumber)
, Model(InSerialNumber)
, SerialNumber(InSerialNumber)
, TargetPlatform(InTargetPlatform)
{ }
public:
/**
* Sets the device's connection state.
*
* @param bInConnected - Whether the device is connected.
*/
void SetConnected(bool bInConnected)
{
bConnected = bInConnected;
}
/**
* Sets the device's authorization state.
*
* @param bInConnected - Whether the device is authorized for USB communications.
*/
void SetAuthorized(bool bInIsAuthorized)
{
bIsDeviceAuthorized = bInIsAuthorized;
}
/**
* Sets the device's OS/SDK versions.
*
* @param InSDKVersion - Android SDK version of the device.
* @param InReleaseVersion - Android Release (human-readable) version of the device.
*/
void SetVersions(int32 InSDKVersion, const FString& InReleaseVersion)
{
AndroidSDKVersion = InSDKVersion;
AndroidVersionString = InReleaseVersion;
}
/**
* Sets the device name.
*
* @param InDeviceName - The device name to set.
*/
void SetDeviceName(const FString& InDeviceName)
{
DeviceName = InDeviceName;
}
/**
* Sets the device name.
*
* @param InDeviceName - The device name to set.
*/
void SetModel(const FString& InNodel)
{
Model = InNodel;
}
public:
// Begin ITargetDevice interface
virtual bool Connect() override
{
return true;
}
virtual bool Deploy(const FString& SourceFolder, FString& OutAppId) override;
virtual void Disconnect() override
{
}
virtual ETargetDeviceTypes GetDeviceType() const override
{
//@TODO: How to distinguish between a Tablet and a Phone (or a TV microconsole, etc...), and is it important?
return ETargetDeviceTypes::Tablet;
}
virtual FTargetDeviceId GetId() const override
{
return FTargetDeviceId(TargetPlatform.PlatformName(), SerialNumber);
}
virtual FString GetName() const override
{
// we need a unique name for all devices, so use human usable model name and the unique id
return FString::Printf(TEXT("%s (%s)"), *Model, *SerialNumber);
}
virtual FString GetOperatingSystemName() override;
virtual int32 GetProcessSnapshot( TArray<FTargetDeviceProcessInfo>& OutProcessInfos ) override;
virtual const class ITargetPlatform& GetTargetPlatform( ) const override
{
return TargetPlatform;
}
virtual bool IsConnected() override
{
return bConnected;
}
virtual bool IsDefault() const override
{
return true;
}
virtual bool PowerOff(bool Force) override;
virtual bool PowerOn() override
{
return true;
}
virtual bool Launch(const FString& AppId, EBuildConfigurations::Type BuildConfiguration, EBuildTargets::Type BuildTarget, const FString& Params, uint32* OutProcessId);
virtual bool Reboot(bool bReconnect = false) override;
virtual bool Run(const FString& ExecutablePath, const FString& Params, uint32* OutProcessId) override;
virtual bool SupportsFeature(ETargetDeviceFeatures Feature) const override;
virtual bool SupportsSdkVersion(const FString& VersionString) const override;
virtual bool TerminateProcess(const int32 ProcessId) override;
virtual void SetUserCredentials(const FString& UserName, const FString& UserPassword) override;
virtual bool GetUserCredentials(FString& OutUserName, FString& OutUserPassword) override;
// End ITargetDevice interface
protected:
/**
* Executes an SDK command with the specified command line on this device only using ADB.
*
* @param Params - The command line parameters.
* @param OutStdOut - Optional pointer to a string that will hold the command's output log.
* @param OutStdErr - Optional pointer to a string that will hold the error message, if any.
*
* @return true on success, false otherwise.
*/
bool ExecuteAdbCommand( const FString& Params, FString* OutStdOut, FString* OutStdErr ) const;
private:
// The variant of the Android platform, i.e. ATC, DXT or PVRTC.
FString AndroidVariant;
// Holds a flag indicating whether the device is currently connected.
bool bConnected;
// Holds a flag indicating whether the device is USB comms authorized (if not, most other values aren't valid but we still want to show the device as detected but unready)
bool bIsDeviceAuthorized;
// Holds the Android SDK version
int32 AndroidSDKVersion;
// Holds the Android Release version string (e.g., "2.3" or "4.2.2")
FString AndroidVersionString;
// Holds the device name.
FString DeviceName;
// Holds the device model.
FString Model;
// Holds the serial number (from ADB devices) of this target device.
FString SerialNumber;
// Holds a reference to the device's target platform.
const ITargetPlatform& TargetPlatform;
};
#include "AndroidTargetDevice.inl"