- Fixed small game-specific plugins always using non-unity and getting a unique PCH
- You can now override the default behavior of UBT which compiles small game modules for "fast iteration"
- Many small game modules have a low frequency of iteration, and never need a unique PCH or non-unity enabled
- You can use the following module-specific variables to override the default behavior:
MinSourceFilesForUnityBuildOverride = 1;
MinFilesUsingPrecompiledHeaderOverride = BuildConfiguration.MinFilesUsingPrecompiledHeader;
[CL 2648185 by Mike Fricker in Main branch]