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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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6597e1e8ee77dec64c0282c4f11b1820bf887d78
UnrealEngineUWP/Engine
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ben marsh 6597e1e8ee LiveCoding: Explicitly batch all EnableModules() commands, to prevent user command thread preempting the editor thread before it's finished adding everything. Prevents "Live coding ready" messages being spammed in the console window.
#rb none
#jira UE-71270

#ROBOMERGE-SOURCE: CL 5361279 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5368485 by ben marsh in Main branch]
2019-03-12 10:09:28 -04:00
..
Binaries
Readd Vivox plugin and libs that were removed in CL-5317515
2019-03-07 11:45:04 -05:00
Build
Add callback when the panel is constructed.
2019-03-12 10:09:25 -04:00
Config
Merging 5360223 from Dev-EngineMerge. DevK integration.
2019-03-11 15:12:02 -04:00
Documentation
…
Extras
Change NatvisHelpers to use C7 debug info, so we don't require a separate PDB.
2019-03-11 18:57:06 -04:00
Plugins
Add callback when the panel is constructed.
2019-03-12 10:09:25 -04:00
Programs
…
Shaders
UE-71339: Add shader permutation to support optional back-face culling in ray tracing SkyLight pass
2019-03-12 10:09:16 -04:00
Source
LiveCoding: Explicitly batch all EnableModules() commands, to prevent user command thread preempting the editor thread before it's finished adding everything. Prevents "Live coding ready" messages being spammed in the console window.
2019-03-12 10:09:28 -04:00
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