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- Commented and cleaned up the members of UStateTree a bit - Changed StateTree Node storage to FInstancedStructArray (contiguous memory) - Changed StateTree SharedData to FInstancedStructArray - Changed StateTree instance data to use FInstancedStructArray - StateTree statistics shows estimated mem usage per state and max for tree (heaviest linked chain) - Added explicit bLinked state for UStateTree - Cleaned up UStateTree::ResetCompiled()/ResetLinked() - Changed StateTree execution context to allocate task instance data on Start() and EnterState() - StateTree tick uses execution order counters to access the instance data instead of compile time specific index #jira UE-153269 #rb Stephen.Holmes Yoan.StAmant #preflight 628df39faf7a2e956bb45dc5 [CL 20361823 by mikko mononen in ue5-main branch]