Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
ben marsh 651c0a51bf LiveCoding: Expose a Tick() function so that systems that don't use fire EndFrame() callbacks can still tick the live coding module. Also add a -LiveCoding command line argument to force it on.
#rb none
#jira

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5340479 in //UE4/Release-4.22/... via CL 5340483
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5401335 by ben marsh in Dev-Networking branch]
2019-03-14 17:00:04 -04:00

20 lines
422 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void Enable(bool bEnabled) = 0;
virtual bool IsEnabled() const = 0;
virtual void ShowConsole() = 0;
virtual void TriggerRecompile() = 0;
virtual void Tick() = 0;
};