Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxServerTargetPlatform/LinuxServerTargetPlatform.Build.cs
Marcus Wassmer 6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00

41 lines
903 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxServerTargetPlatform : ModuleRules
{
public LinuxServerTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Linux";
if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
{
BinariesSubFolder += "AArch64";
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"Projects"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Linux/LinuxTargetPlatform/Private"
}
);
}
}