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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IAnimationModifiersModule.h"
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#include "WorkflowOrientedApp/ApplicationMode.h"
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#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
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#include "WorkflowOrientedApp/WorkflowTabFactory.h"
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/** Animation modifiers module, handles injecting of the AnimationModifiersTab into animation and skeleton editor modes */
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class FAnimationModifiersModule : public IAnimationModifiersModule
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{
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public:
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/** Called right after the module DLL has been loaded and the module object has been created */
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virtual void StartupModule() override;
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/** Called before the module is unloaded, right before the module object is destroyed */
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virtual void ShutdownModule() override;
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/** Begin IAnimationModifiersModule overrides */
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virtual void ShowAddAnimationModifierWindow(const TArray<UAnimSequence*>& InSequences) override;
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/** End IAnimationModifiersModule overrides */
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protected:
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/** Callback for extending an application mode */
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TSharedRef<FApplicationMode> ExtendApplicationMode(const FName ModeName, TSharedRef<FApplicationMode> InMode);
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/** Weak list of application modes for which a tab factory was registered */
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TArray<TWeakPtr<FApplicationMode>> RegisteredApplicationModes;
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FWorkflowApplicationModeExtender Extender;
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};
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