Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraphModule.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

31 lines
980 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ReplicationGraphModule.h"
IMPLEMENT_MODULE( FReplicationGraphModule, ReplicationGraph );
#include "HAL/IConsoleManager.h"
#include "Misc/HotReloadInterface.h"
#include "Misc/FeedbackContext.h"
void RecompileReplicationGraph(const TArray<FString>& Args)
{
GWarn->BeginSlowTask( FText::FromString(TEXT("Recompiling rep graph")), true);
IHotReloadInterface* HotReload = IHotReloadInterface::GetPtr();
if(HotReload != nullptr)
{
TArray< UPackage* > PackagesToRebind;
UPackage* Package = FindPackage( NULL, TEXT("/Script/ReplicationGraph"));
if( Package != NULL )
{
PackagesToRebind.Add( Package );
}
HotReload->RebindPackages(PackagesToRebind, EHotReloadFlags::WaitForCompletion, *GLog);
}
GWarn->EndSlowTask();
}
FAutoConsoleCommand RecompileReplicationGraphCmd( TEXT("ReplicationGraph.Reload"), TEXT(""), FConsoleCommandWithArgsDelegate::CreateStatic(&RecompileReplicationGraph) );