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Initial version of the debugger - currently compiled by StateTreeModule and StateTreeEditorModule using WITH_STATETREE_DEBUGGER - currently not exposed to UI by StateTree settings 'bUseDebugger' - in this version only one instance per asset can be debugged - using Trace services to read events generated by statetree instances. - can connect to any traces (Editor, Client, Server) as long as the compiled statetree matches #rb mieszko.zielinski #preflight 641088a30e1f02786b509663 [CL 24639409 by yoan stamant in ue5-main branch]
126 lines
4.7 KiB
C++
126 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if WITH_STATETREE_DEBUGGER
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#include "Debugger/StateTreeTrace.h"
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#include "Debugger/StateTreeDebugger.h"
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#include "StateTree.h"
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#include "UObject/Package.h"
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#include "Trace/Trace.inl"
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UE_TRACE_CHANNEL_DEFINE(StateTreeDebugChannel)
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, InstanceEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(UE::Trace::WideString, TreeName)
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UE_TRACE_EVENT_FIELD(UE::Trace::WideString, TreePath)
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UE_TRACE_EVENT_FIELD(uint32, CompiledDataHash)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(UE::Trace::WideString, InstanceName)
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UE_TRACE_EVENT_FIELD(uint8, EventType)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, LogEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Message)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, StateEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16, StateIdx)
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UE_TRACE_EVENT_FIELD(uint8, EventType)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, TaskEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16, TaskIdx)
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UE_TRACE_EVENT_FIELD(uint8, EventType)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, ActiveStatesEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16[], ActiveStates)
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UE_TRACE_EVENT_END()
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void FStateTreeTrace::OutputInstanceLifetimeEvent(
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const FStateTreeInstanceDebugId InstanceId,
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const UStateTree* StateTree,
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const TCHAR* InstanceName,
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const EStateTreeTraceInstanceEventType EventType)
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{
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if (StateTree == nullptr)
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{
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return;
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}
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const FString ObjectName = StateTree->GetName();
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const FString ObjectPackageName = StateTree->GetPackage()->GetName();
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UE_TRACE_LOG(StateTreeDebugger, InstanceEvent, StateTreeDebugChannel)
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<< InstanceEvent.Cycle(FPlatformTime::Cycles64())
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<< InstanceEvent.TreeName(*ObjectName, ObjectName.Len())
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<< InstanceEvent.TreePath(*ObjectPackageName, ObjectPackageName.Len())
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<< InstanceEvent.CompiledDataHash(StateTree->LastCompiledEditorDataHash)
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<< InstanceEvent.InstanceId(InstanceId.Id)
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<< InstanceEvent.InstanceSerial(InstanceId.SerialNumber)
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<< InstanceEvent.InstanceName(InstanceName)
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<< InstanceEvent.EventType(static_cast<uint8>(EventType));
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}
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void FStateTreeTrace::OutputLogEventTrace(const FStateTreeInstanceDebugId InstanceId, const TCHAR* Fmt, ...)
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{
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static TCHAR TraceStaticBuffer[8192];
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GET_VARARGS(TraceStaticBuffer, UE_ARRAY_COUNT(TraceStaticBuffer), UE_ARRAY_COUNT(TraceStaticBuffer) - 1, Fmt, Fmt);
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UE_TRACE_LOG(StateTreeDebugger, LogEvent, StateTreeDebugChannel)
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<< LogEvent.Cycle(FPlatformTime::Cycles64())
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<< LogEvent.InstanceId(InstanceId.Id)
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<< LogEvent.InstanceSerial(InstanceId.SerialNumber)
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<< LogEvent.Message(TraceStaticBuffer);
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}
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void FStateTreeTrace::OutputStateEventTrace(const FStateTreeInstanceDebugId InstanceId, const uint16 StateIdx, const EStateTreeTraceNodeEventType EventType)
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{
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UE_TRACE_LOG(StateTreeDebugger, StateEvent, StateTreeDebugChannel)
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<< StateEvent.Cycle(FPlatformTime::Cycles64())
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<< StateEvent.InstanceId(InstanceId.Id)
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<< StateEvent.InstanceSerial(InstanceId.SerialNumber)
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<< StateEvent.StateIdx(StateIdx)
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<< StateEvent.EventType(static_cast<uint8>(EventType));
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}
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void FStateTreeTrace::OutputTaskEventTrace(const FStateTreeInstanceDebugId InstanceId, const uint16 TaskIdx, const EStateTreeTraceNodeEventType EventType)
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{
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UE_TRACE_LOG(StateTreeDebugger, TaskEvent, StateTreeDebugChannel)
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<< TaskEvent.Cycle(FPlatformTime::Cycles64())
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<< TaskEvent.InstanceId(InstanceId.Id)
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<< TaskEvent.InstanceSerial(InstanceId.SerialNumber)
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<< TaskEvent.TaskIdx(TaskIdx)
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<< TaskEvent.EventType(static_cast<uint8>(EventType));
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}
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void FStateTreeTrace::OutputActiveStatesEventTrace(const FStateTreeInstanceDebugId InstanceId, const FStateTreeActiveStates& ActiveStates)
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{
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TArray<uint16, TInlineAllocator<FStateTreeActiveStates::MaxStates>> StatesIndices;
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for (int32 i = 0; i < ActiveStates.Num(); i++)
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{
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StatesIndices.Add(ActiveStates[i].Index);
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}
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UE_TRACE_LOG(StateTreeDebugger, ActiveStatesEvent, StateTreeDebugChannel)
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<< ActiveStatesEvent.Cycle(FPlatformTime::Cycles64())
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<< ActiveStatesEvent.InstanceId(InstanceId.Id)
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<< ActiveStatesEvent.InstanceSerial(InstanceId.SerialNumber)
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<< ActiveStatesEvent.ActiveStates(StatesIndices.GetData(), StatesIndices.Num());
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}
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#endif // WITH_STATETREE_DEBUGGER
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