You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#preflight 61f855ba41414fb013db45ac #ROBOMERGE-AUTHOR: michael.balzer #ROBOMERGE-SOURCE: CL 18799426 in //UE5/Release-5.0/... via CL 18801880 via CL 18802470 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18808168 by michael balzer in ue5-main branch]
88 lines
1.9 KiB
C#
88 lines
1.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class MeshModelingToolsEditorOnlyExp : ModuleRules
|
|
{
|
|
public MeshModelingToolsEditorOnlyExp(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
// ... add public include paths required here ...
|
|
}
|
|
);
|
|
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
// ... add other private include paths required here ...
|
|
}
|
|
);
|
|
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"InteractiveToolsFramework",
|
|
"MeshDescription",
|
|
"StaticMeshDescription",
|
|
"SkeletalMeshDescription",
|
|
"GeometryCore",
|
|
"GeometryFramework",
|
|
"DynamicMesh",
|
|
"MeshConversion",
|
|
"MeshModelingTools",
|
|
"MeshModelingToolsExp",
|
|
"ModelingComponents",
|
|
"ModelingComponentsEditorOnly",
|
|
"ModelingOperators",
|
|
"ModelingOperatorsEditorOnly",
|
|
// ... add other public dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"BSPUtils",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"RenderCore",
|
|
"RHI",
|
|
"InputCore",
|
|
|
|
"MeshUtilities", // tangents calculation
|
|
"EditorFramework",
|
|
"UnrealEd",
|
|
"MeshBuilder",
|
|
"MeshUtilitiesCommon",
|
|
"MeshReductionInterface", // for UE standard simplification
|
|
//"Slate",
|
|
//"SlateCore",
|
|
// ... add private dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
if (Target.Platform == UnrealTargetPlatform.Win64)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"ProxyLODMeshReduction", // currently Win64-only
|
|
}
|
|
);
|
|
}
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
// ... add any modules that your module loads dynamically here ...
|
|
}
|
|
);
|
|
}
|
|
}
|