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[FYI] mikko.mononen Original CL Desc ----------------------------------------------------------------- StateTree: Fixed ID clash when duplicating transitions, plus misc editor fixes - Fix duplicate state - Fix creating new node IDs when a whole transitions is duplicated - Fixed state ID leaking into state names, when ID debug display is on - Fixed updating the state tree view when task type is changed [FYI] yoan.stamant [CL 26145814 by mikko mononen in 5.3 branch]
1202 lines
35 KiB
C++
1202 lines
35 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SStateTreeViewRow.h"
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#include "SStateTreeView.h"
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#include "EditorFontGlyphs.h"
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#include "StateTreeEditorData.h"
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#include "StateTreeEditorStyle.h"
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#include "Widgets/Text/SInlineEditableTextBlock.h"
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#include "Widgets/Layout/SScrollBox.h"
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#include "Widgets/Layout/SSpacer.h"
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#include "StateTreeState.h"
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#include "StateTreeTaskBase.h"
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#include "StateTreeViewModel.h"
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#include "Widgets/Views/SListView.h"
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#define LOCTEXT_NAMESPACE "StateTreeEditor"
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void SStateTreeViewRow::Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, TWeakObjectPtr<UStateTreeState> InState, const TSharedPtr<SScrollBox>& ViewBox, TSharedRef<FStateTreeViewModel> InStateTreeViewModel)
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{
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StateTreeViewModel = InStateTreeViewModel;
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WeakState = InState;
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const UStateTreeState* State = InState.Get();
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WeakTreeData = State != nullptr ? State->GetTypedOuter<UStateTreeEditorData>() : nullptr;
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ConstructInternal(STableRow::FArguments()
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.Padding(5.0f)
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.OnDragDetected(this, &SStateTreeViewRow::HandleDragDetected)
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.OnCanAcceptDrop(this, &SStateTreeViewRow::HandleCanAcceptDrop)
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.OnAcceptDrop(this, &SStateTreeViewRow::HandleAcceptDrop)
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.Style(&FStateTreeEditorStyle::Get().GetWidgetStyle<FTableRowStyle>("StateTree.Selection"))
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, InOwnerTableView);
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static const FLinearColor LinkBackground = FLinearColor(FColor(84, 84, 84));
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static constexpr FLinearColor IconTint = FLinearColor(1, 1, 1, 0.5f);
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this->ChildSlot
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.HAlign(HAlign_Fill)
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[
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SNew(SBox)
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.MinDesiredWidth_Lambda([WeakOwnerViewBox = ViewBox.ToWeakPtr()]()
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{
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// Captured as weak ptr so we don't prevent our parent widget from being destroyed (circular pointer reference).
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if (const TSharedPtr<SScrollBox> OwnerViewBox = WeakOwnerViewBox.Pin())
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{
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// Make the row at least as wide as the view.
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// The -1 is needed or we'll see a scrollbar.
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return OwnerViewBox->GetTickSpaceGeometry().GetLocalSize().X - 1;
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}
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return 0.f;
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})
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Fill)
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.HAlign(HAlign_Left)
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.AutoWidth()
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[
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SNew(SExpanderArrow, SharedThis(this))
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.ShouldDrawWires(true)
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.IndentAmount(32)
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.BaseIndentLevel(0)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Fill)
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.HAlign(HAlign_Left)
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.Padding(FMargin(0.0f, 4.0f))
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.AutoWidth()
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[
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SNew(SBox)
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.HeightOverride(28.0f)
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.VAlign(VAlign_Fill)
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[
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SNew(SBorder)
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.BorderImage(FStateTreeEditorStyle::Get().GetBrush("StateTree.State.Border"))
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.BorderBackgroundColor(this, &SStateTreeViewRow::GetActiveStateColor)
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[
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SNew(SHorizontalBox)
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// Sub tree marker
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SBox)
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.WidthOverride(4.0f)
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.HeightOverride(28.0f)
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[
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SNew(SBorder)
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.BorderImage(FAppStyle::GetBrush("WhiteBrush"))
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.BorderBackgroundColor(this, &SStateTreeViewRow::GetSubTreeMarkerColor)
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]
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]
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// State Box
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SBox)
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.HeightOverride(28.0f)
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.VAlign(VAlign_Fill)
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[
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SNew(SBorder)
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.BorderImage(FAppStyle::GetBrush("WhiteBrush"))
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.BorderBackgroundColor(this, &SStateTreeViewRow::GetTitleColor)
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.Padding(FMargin(4.0f, 0.0f, 12.0f, 0.0f))
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.IsEnabled_Lambda([InState]
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{
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const UStateTreeState* State = InState.Get();
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return State != nullptr && State->bEnabled;
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})
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[
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SNew(SOverlay)
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+ SOverlay::Slot()
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[
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SNew(SHorizontalBox)
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// Conditions icon
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+SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SBox)
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.Padding(FMargin(0.0f, 0.0f, 4.0f, 0.0f))
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.Visibility(this, &SStateTreeViewRow::GetConditionVisibility)
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[
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SNew(SImage)
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.ColorAndOpacity(IconTint)
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.Image(FStateTreeEditorStyle::Get().GetBrush("StateTreeEditor.Conditions"))
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.ToolTipText(LOCTEXT("StateHasEnterConditions", "State selection is guarded with enter conditions."))
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]
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]
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// Selector icon
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SBox)
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.Padding(FMargin(0.0f, 0.0f, 4.0f, 0.0f))
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[
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SNew(SImage)
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.Image(this, &SStateTreeViewRow::GetSelectorIcon)
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.ColorAndOpacity(IconTint)
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.ToolTipText(this, &SStateTreeViewRow::GetSelectorTooltip)
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]
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]
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// State Name
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SAssignNew(NameTextBlock, SInlineEditableTextBlock)
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.Style(FStateTreeEditorStyle::Get(), "StateTree.State.TitleInlineEditableText")
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.OnVerifyTextChanged_Lambda([](const FText& NewLabel, FText& OutErrorMessage)
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{
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return !NewLabel.IsEmptyOrWhitespace();
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})
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.OnTextCommitted(this, &SStateTreeViewRow::HandleNodeLabelTextCommitted)
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.Text(this, &SStateTreeViewRow::GetStateDesc)
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.ToolTipText(this, &SStateTreeViewRow::GetStateTypeTooltip)
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.Clipping(EWidgetClipping::ClipToBounds)
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.IsSelected(this, &SStateTreeViewRow::IsStateSelected)
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]
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]
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+ SOverlay::Slot()
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[
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SNew(SHorizontalBox)
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// State breakpoint box
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Top)
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.HAlign(HAlign_Left)
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.AutoWidth()
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[
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SNew(SBox)
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.Padding(FMargin(-12.0f, -6.0f, 0.0f, 0.0f))
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[
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SNew(SImage)
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.DesiredSizeOverride(FVector2D(12.f, 12.f))
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.Image(FStateTreeEditorStyle::Get().GetBrush(TEXT("StateTreeEditor.Debugger.Breakpoint.EnabledAndValid")))
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.Visibility(this, &SStateTreeViewRow::GetStateBreakpointVisibility)
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.ToolTipText(this, &SStateTreeViewRow::GetStateBreakpointTooltipText)
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]
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]
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]
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]
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]
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]
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// Linked State box
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Fill)
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.AutoWidth()
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[
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SNew(SBox)
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.HeightOverride(28.0f)
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.VAlign(VAlign_Fill)
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.Visibility(this, &SStateTreeViewRow::GetLinkedStateVisibility)
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[
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SNew(SBorder)
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.BorderImage(FAppStyle::GetBrush("WhiteBrush"))
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.BorderBackgroundColor(LinkBackground)
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.Padding(FMargin(6.0f, 0.0f, 12.0f, 0.0f))
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[
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// Link icon
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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.Padding(FMargin(0.0f, 0.0f, 4.0f, 0.0f))
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[
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SNew(SImage)
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.ColorAndOpacity(IconTint)
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.Image(FStateTreeEditorStyle::Get().GetBrush("StateTreeEditor.StateLinked"))
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]
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// Linked State
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(STextBlock)
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.Text(this, &SStateTreeViewRow::GetLinkedStateDesc)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Details")
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]
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]
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]
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]
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// Tasks
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Fill)
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.AutoWidth()
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[
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SNew(SBox)
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.VAlign(VAlign_Fill)
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.Visibility(this, &SStateTreeViewRow::GetTasksVisibility)
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[
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CreateTasksWidget()
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]
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]
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]
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]
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]
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// Completed transitions
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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.Padding(FMargin(8.0f, 0.0f, 0, 0.0f))
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[
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SNew(STextBlock)
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.Text(this, &SStateTreeViewRow::GetCompletedTransitionsIcon)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Icon")
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.Visibility(this, &SStateTreeViewRow::GetCompletedTransitionVisibility)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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.Padding(FMargin(4.0f, 0, 0, 0))
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[
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SNew(STextBlock)
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.Text(this, &SStateTreeViewRow::GetCompletedTransitionsDesc)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Details")
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.Visibility(this, &SStateTreeViewRow::GetCompletedTransitionVisibility)
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]
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]
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// Succeeded transitions
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.Padding(FMargin(8.0f, 0.0f, 0, 0))
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.AutoWidth()
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[
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SNew(STextBlock)
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.Text(FEditorFontGlyphs::Check_Circle)
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.ColorAndOpacity(FLinearColor(FColor(110,143,67)))
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Icon")
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.Visibility(this, &SStateTreeViewRow::GetSucceededTransitionVisibility)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.Padding(FMargin(4.0f, 0.0f, 0, 0))
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.AutoWidth()
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[
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SNew(STextBlock)
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.Text(this, &SStateTreeViewRow::GetSucceededTransitionIcon)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Icon")
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.Visibility(this, &SStateTreeViewRow::GetSucceededTransitionVisibility)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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.Padding(FMargin(4.0f, 0, 0, 0))
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[
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SNew(STextBlock)
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.Text(this, &SStateTreeViewRow::GetSucceededTransitionDesc)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Details")
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.Visibility(this, &SStateTreeViewRow::GetSucceededTransitionVisibility)
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]
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]
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// Failed transitions
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.Padding(FMargin(8.0f, 0.0f, 0, 0))
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.AutoWidth()
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[
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SNew(STextBlock)
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.Text(FEditorFontGlyphs::Times_Circle)
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.ColorAndOpacity(FLinearColor(FColor(187,77,42)))
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Icon")
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.Visibility(this, &SStateTreeViewRow::GetFailedTransitionVisibility)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.Padding(FMargin(4.0f, 0.0f, 0, 0))
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.AutoWidth()
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[
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SNew(STextBlock)
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.Text(this, &SStateTreeViewRow::GetFailedTransitionIcon)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Icon")
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.Visibility(this, &SStateTreeViewRow::GetFailedTransitionVisibility)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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.Padding(FMargin(4.0f, 0, 0, 0))
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[
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SNew(STextBlock)
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.Text(this, &SStateTreeViewRow::GetFailedTransitionDesc)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Details")
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.Visibility(this, &SStateTreeViewRow::GetFailedTransitionVisibility)
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]
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]
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// Transitions
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.Padding(FMargin(8.0f, 0.0f, 0, 0))
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.AutoWidth()
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[
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SNew(SImage)
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.Image(FAppStyle::Get().GetBrush("Icons.Help"))
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.ColorAndOpacity(FLinearColor(FColor(31,151,167)))
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.Visibility(this, &SStateTreeViewRow::GetConditionalTransitionsVisibility)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.Padding(FMargin(4.0f, 0.0f, 0, 0))
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.AutoWidth()
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[
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SNew(STextBlock)
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.Text(FEditorFontGlyphs::Long_Arrow_Right)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Icon")
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.Visibility(this, &SStateTreeViewRow::GetConditionalTransitionsVisibility)
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]
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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.AutoWidth()
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.Padding(FMargin(4.0f, 0, 0, 0))
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[
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SNew(STextBlock)
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.Text(this, &SStateTreeViewRow::GetConditionalTransitionsDesc)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Details")
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.Visibility(this, &SStateTreeViewRow::GetConditionalTransitionsVisibility)
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]
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]
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]
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];
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}
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TSharedRef<SHorizontalBox> SStateTreeViewRow::CreateTasksWidget()
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{
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const TSharedRef<SHorizontalBox> TasksBox = SNew(SHorizontalBox);
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const UStateTreeState* State = WeakState.Get();
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if (State == nullptr || State->Tasks.IsEmpty())
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{
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return TasksBox;
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}
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TWeakObjectPtr<UStateTreeEditorData> WeakEditorData = State->GetTypedOuter<UStateTreeEditorData>();
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for (int32 TaskIndex = 0; TaskIndex < State->Tasks.Num(); TaskIndex++)
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{
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if (const FStateTreeTaskBase* Task = State->Tasks[TaskIndex].Node.GetPtr<FStateTreeTaskBase>())
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{
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FGuid TaskId = State->Tasks[TaskIndex].ID;
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auto IsTaskEnabledFunc = [WeakState=WeakState, TaskIndex]
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{
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const UStateTreeState* State = WeakState.Get();
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if (State != nullptr && State->Tasks.IsValidIndex(TaskIndex))
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{
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if (const FStateTreeTaskBase* Task = State->Tasks[TaskIndex].Node.GetPtr<FStateTreeTaskBase>())
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{
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return (State->bEnabled && Task->bTaskEnabled);
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}
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}
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return true;
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};
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auto IsTaskBreakpointEnabledFunc = [WeakEditorData, TaskId]
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{
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#if WITH_STATETREE_DEBUGGER
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const UStateTreeEditorData* EditorData = WeakEditorData.Get();
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if (EditorData != nullptr && EditorData->HasAnyBreakpoint(TaskId))
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{
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return EVisibility::Visible;
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}
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#endif // WITH_STATETREE_DEBUGGER
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return EVisibility::Hidden;
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};
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auto GetTaskBreakpointTooltipFunc = [WeakEditorData, TaskId]
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{
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#if WITH_STATETREE_DEBUGGER
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if (const UStateTreeEditorData* EditorData = WeakEditorData.Get())
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{
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const bool bHasBreakpointOnEnter = EditorData->HasBreakpoint(TaskId, EStateTreeBreakpointType::OnEnter);
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const bool bHasBreakpointOnExit = EditorData->HasBreakpoint(TaskId, EStateTreeBreakpointType::OnExit);
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if (bHasBreakpointOnEnter && bHasBreakpointOnExit)
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{
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return LOCTEXT("StateTreeTaskBreakpointOnEnterAndOnExitTooltip","Break when entering or exiting task");
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}
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if (bHasBreakpointOnEnter)
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{
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return LOCTEXT("StateTreeTaskBreakpointOnEnterTooltip","Break when entering task");
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}
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if (bHasBreakpointOnExit)
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{
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return LOCTEXT("StateTreeTaskBreakpointOnExitTooltip","Break when exiting task");
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}
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}
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#endif // WITH_STATETREE_DEBUGGER
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return FText::GetEmpty();
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};
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FText TaskName = FText::FromName(Task->Name);
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// Uncomment to visualize Task Ids
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// TaskName = FText::FromString(FString::Printf(TEXT("%s (%s)"), *Task->Name.ToString(), *LexToString(TaskId)));
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TasksBox->AddSlot()
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.AutoWidth()
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.VAlign(VAlign_Fill)
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[
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SNew(SBorder)
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.VAlign(VAlign_Center)
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.BorderImage(FStateTreeEditorStyle::Get().GetBrush("StateTree.Task.Rect"))
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.Padding(0)
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.IsEnabled_Lambda(IsTaskEnabledFunc)
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[
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SNew(SOverlay)
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+ SOverlay::Slot()
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[
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SNew(STextBlock)
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.Margin(FMargin(4.f, 0.f))
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.Text(TaskName)
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.TextStyle(FStateTreeEditorStyle::Get(), "StateTree.Task.Title")
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.IsEnabled_Lambda(IsTaskEnabledFunc)
|
|
.ToolTipText(FText::FromName(Task->Name))
|
|
]
|
|
+ SOverlay::Slot()
|
|
[
|
|
// Task Breakpoint box
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Top)
|
|
.HAlign(HAlign_Left)
|
|
.AutoWidth()
|
|
[
|
|
SNew(SBox)
|
|
.Padding(FMargin(0.0f, -10.0f, 0.0f, 0.0f))
|
|
[
|
|
SNew(SImage)
|
|
.DesiredSizeOverride(FVector2D(10.f, 10.f))
|
|
.Image(FStateTreeEditorStyle::Get().GetBrush(TEXT("StateTreeEditor.Debugger.Breakpoint.EnabledAndValid")))
|
|
.Visibility_Lambda(IsTaskBreakpointEnabledFunc)
|
|
.ToolTipText_Lambda(GetTaskBreakpointTooltipFunc)
|
|
]
|
|
]
|
|
]
|
|
]
|
|
];
|
|
}
|
|
}
|
|
|
|
return TasksBox;
|
|
}
|
|
|
|
void SStateTreeViewRow::RequestRename() const
|
|
{
|
|
if (NameTextBlock)
|
|
{
|
|
NameTextBlock->EnterEditingMode();
|
|
}
|
|
}
|
|
|
|
FSlateColor SStateTreeViewRow::GetTitleColor() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
if (IsRootState() || State->Type == EStateTreeStateType::Subtree)
|
|
{
|
|
return FLinearColor(FColor(17, 117, 131));
|
|
}
|
|
}
|
|
|
|
return FLinearColor(FColor(31, 151, 167));
|
|
}
|
|
|
|
FSlateColor SStateTreeViewRow::GetActiveStateColor() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
if (StateTreeViewModel && StateTreeViewModel->IsStateActiveInDebugger(*State))
|
|
{
|
|
return FLinearColor::Yellow;
|
|
}
|
|
if (StateTreeViewModel && StateTreeViewModel->IsSelected(State))
|
|
{
|
|
return FLinearColor(FColor(236, 134, 39));
|
|
}
|
|
}
|
|
|
|
return FLinearColor::Transparent;
|
|
}
|
|
|
|
FSlateColor SStateTreeViewRow::GetSubTreeMarkerColor() const
|
|
{
|
|
// Show color for subtree.
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
if (IsRootState() || State->Type == EStateTreeStateType::Subtree)
|
|
{
|
|
return FLinearColor(FColor(136, 186, 193));
|
|
}
|
|
}
|
|
|
|
return GetTitleColor();
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetStateDesc() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
if (UE::StateTree::Editor::GbDisplayItemIds)
|
|
{
|
|
return FText::FromString(FString::Printf(TEXT("%s (%s)"), *State->Name.ToString(), *LexToString(State->ID)));
|
|
}
|
|
return FText::FromName(State->Name);
|
|
}
|
|
return FText::FromName(FName());
|
|
}
|
|
|
|
EVisibility SStateTreeViewRow::GetConditionVisibility() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return State->EnterConditions.Num() > 0 ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
return EVisibility::Collapsed;
|
|
}
|
|
|
|
EVisibility SStateTreeViewRow::GetStateBreakpointVisibility() const
|
|
{
|
|
#if WITH_STATETREE_DEBUGGER
|
|
const UStateTreeState* State = WeakState.Get();
|
|
const UStateTreeEditorData* EditorData = WeakTreeData.Get();
|
|
if (State != nullptr && EditorData != nullptr)
|
|
{
|
|
return (EditorData != nullptr && EditorData->HasAnyBreakpoint(State->ID)) ? EVisibility::Visible : EVisibility::Hidden;
|
|
}
|
|
#endif // WITH_STATETREE_DEBUGGER
|
|
return EVisibility::Hidden;
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetStateBreakpointTooltipText() const
|
|
{
|
|
#if WITH_STATETREE_DEBUGGER
|
|
const UStateTreeState* State = WeakState.Get();
|
|
const UStateTreeEditorData* EditorData = WeakTreeData.Get();
|
|
if (State != nullptr && EditorData != nullptr)
|
|
{
|
|
const bool bHasBreakpointOnEnter = EditorData->HasBreakpoint(State->ID, EStateTreeBreakpointType::OnEnter);
|
|
const bool bHasBreakpointOnExit = EditorData->HasBreakpoint(State->ID, EStateTreeBreakpointType::OnExit);
|
|
|
|
if (bHasBreakpointOnEnter && bHasBreakpointOnExit)
|
|
{
|
|
return LOCTEXT("StateTreeStateBreakpointOnEnterAndOnExitTooltip","Break when entering or exiting state");
|
|
}
|
|
|
|
if (bHasBreakpointOnEnter)
|
|
{
|
|
return LOCTEXT("StateTreeStateBreakpointOnEnterTooltip","Break when entering state");
|
|
}
|
|
|
|
if (bHasBreakpointOnExit)
|
|
{
|
|
return LOCTEXT("StateTreeStateBreakpointOnExitTooltip","Break when exiting state");
|
|
}
|
|
}
|
|
#endif // WITH_STATETREE_DEBUGGER
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
const FSlateBrush* SStateTreeViewRow::GetSelectorIcon() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
if (State->SelectionBehavior == EStateTreeStateSelectionBehavior::None)
|
|
{
|
|
return FStateTreeEditorStyle::Get().GetBrush("StateTreeEditor.SelectNone");
|
|
}
|
|
else if (State->SelectionBehavior == EStateTreeStateSelectionBehavior::TryEnterState)
|
|
{
|
|
return FStateTreeEditorStyle::Get().GetBrush("StateTreeEditor.TryEnterState");
|
|
}
|
|
else if (State->SelectionBehavior == EStateTreeStateSelectionBehavior::TrySelectChildrenInOrder)
|
|
{
|
|
if (State->Children.IsEmpty())
|
|
{
|
|
// Backwards compatible behavior
|
|
return FStateTreeEditorStyle::Get().GetBrush("StateTreeEditor.TryEnterState");
|
|
}
|
|
else
|
|
{
|
|
return FStateTreeEditorStyle::Get().GetBrush("StateTreeEditor.TrySelectChildrenInOrder");
|
|
}
|
|
}
|
|
else if (State->SelectionBehavior == EStateTreeStateSelectionBehavior::TryFollowTransitions)
|
|
{
|
|
return FStateTreeEditorStyle::Get().GetBrush("StateTreeEditor.TryFollowTransitions");
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetSelectorTooltip() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
const UEnum* Enum = StaticEnum<EStateTreeStateSelectionBehavior>();
|
|
check(Enum);
|
|
const int32 Index = Enum->GetIndexByValue((int64)State->SelectionBehavior);
|
|
|
|
if (State->SelectionBehavior == EStateTreeStateSelectionBehavior::None)
|
|
{
|
|
return Enum->GetToolTipTextByIndex(Index);
|
|
}
|
|
else if (State->SelectionBehavior == EStateTreeStateSelectionBehavior::TryEnterState)
|
|
{
|
|
return Enum->GetToolTipTextByIndex(Index);
|
|
}
|
|
else if (State->SelectionBehavior == EStateTreeStateSelectionBehavior::TrySelectChildrenInOrder)
|
|
{
|
|
if (State->Children.IsEmpty())
|
|
{
|
|
const int32 EnterStateIndex = Enum->GetIndexByValue((int64)EStateTreeStateSelectionBehavior::TryEnterState);
|
|
return FText::Format(LOCTEXT("ConvertedToEnterState", "{0}\nAutomatically converted from '{1}' becase the State has no child States."),
|
|
Enum->GetToolTipTextByIndex(EnterStateIndex), UEnum::GetDisplayValueAsText(State->SelectionBehavior));
|
|
}
|
|
else
|
|
{
|
|
return Enum->GetToolTipTextByIndex(Index);
|
|
}
|
|
}
|
|
else if (State->SelectionBehavior == EStateTreeStateSelectionBehavior::TryFollowTransitions)
|
|
{
|
|
return Enum->GetToolTipTextByIndex(Index);
|
|
}
|
|
}
|
|
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetStateTypeTooltip() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
const UEnum* Enum = StaticEnum<EStateTreeStateType>();
|
|
check(Enum);
|
|
const int32 Index = Enum->GetIndexByValue((int64)State->Type);
|
|
return Enum->GetToolTipTextByIndex(Index);
|
|
}
|
|
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
|
|
EVisibility SStateTreeViewRow::GetTasksVisibility() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
int32 ValidCount = 0;
|
|
for (int32 i = 0; i < State->Tasks.Num(); i++)
|
|
{
|
|
if (State->Tasks[i].Node.GetPtr<FStateTreeTaskBase>())
|
|
{
|
|
ValidCount++;
|
|
}
|
|
}
|
|
return ValidCount > 0 ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
return EVisibility::Collapsed;
|
|
}
|
|
|
|
EVisibility SStateTreeViewRow::GetLinkedStateVisibility() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return State->Type == EStateTreeStateType::Linked ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
return EVisibility::Collapsed;
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetLinkedStateDesc() const
|
|
{
|
|
const UStateTreeState* State = WeakState.Get();
|
|
if (!State)
|
|
{
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
if (State->Type == EStateTreeStateType::Linked)
|
|
{
|
|
return FText::FromName(State->LinkedSubtree.Name);
|
|
}
|
|
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
bool SStateTreeViewRow::HasParentTransitionForTrigger(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger) const
|
|
{
|
|
EStateTreeTransitionTrigger CombinedTrigger = EStateTreeTransitionTrigger::None;
|
|
for (const UStateTreeState* ParentState = State.Parent; ParentState != nullptr; ParentState = ParentState->Parent)
|
|
{
|
|
for (const FStateTreeTransition& Transition : ParentState->Transitions)
|
|
{
|
|
CombinedTrigger |= Transition.Trigger;
|
|
}
|
|
}
|
|
return EnumHasAllFlags(CombinedTrigger, Trigger);
|
|
}
|
|
|
|
|
|
FText SStateTreeViewRow::GetLinkDescription(const FStateTreeStateLink& Link)
|
|
{
|
|
switch (Link.LinkType)
|
|
{
|
|
case EStateTreeTransitionType::None:
|
|
return LOCTEXT("TransitionNoneStyled", "[None]");
|
|
break;
|
|
case EStateTreeTransitionType::Succeeded:
|
|
return LOCTEXT("TransitionTreeSucceededStyled", "[Succeeded]");
|
|
break;
|
|
case EStateTreeTransitionType::Failed:
|
|
return LOCTEXT("TransitionTreeFailedStyled", "[Failed]");
|
|
break;
|
|
case EStateTreeTransitionType::NextState:
|
|
return LOCTEXT("TransitionNextStateStyled", "[Next]");
|
|
break;
|
|
case EStateTreeTransitionType::GotoState:
|
|
return FText::FromName(Link.Name);
|
|
break;
|
|
default:
|
|
ensureMsgf(false, TEXT("Unhandled transition type."));
|
|
break;
|
|
}
|
|
|
|
return FText::GetEmpty();
|
|
};
|
|
|
|
FText SStateTreeViewRow::GetTransitionsDesc(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger, const bool bUseMask) const
|
|
{
|
|
TArray<FText> DescItems;
|
|
|
|
for (const FStateTreeTransition& Transition : State.Transitions)
|
|
{
|
|
const bool bMatch = bUseMask ? EnumHasAnyFlags(Transition.Trigger, Trigger) : Transition.Trigger == Trigger;
|
|
if (bMatch)
|
|
{
|
|
DescItems.Add(GetLinkDescription(Transition.State));
|
|
}
|
|
}
|
|
|
|
// Find states from transition tasks
|
|
if (EnumHasAnyFlags(Trigger, EStateTreeTransitionTrigger::OnTick | EStateTreeTransitionTrigger::OnEvent))
|
|
{
|
|
auto AddLinksFromStruct = [&DescItems](FStateTreeDataView Struct)
|
|
{
|
|
if (!Struct.IsValid())
|
|
{
|
|
return;
|
|
}
|
|
for (TPropertyValueIterator<FStructProperty> It(Struct.GetStruct(), Struct.GetMemory()); It; ++It)
|
|
{
|
|
const UScriptStruct* StructType = It.Key()->Struct;
|
|
if (StructType == TBaseStructure<FStateTreeStateLink>::Get())
|
|
{
|
|
const FStateTreeStateLink& Link = *static_cast<const FStateTreeStateLink*>(It.Value());
|
|
if (Link.LinkType != EStateTreeTransitionType::None)
|
|
{
|
|
DescItems.Add(GetLinkDescription(Link));
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
for (const FStateTreeEditorNode& Task : State.Tasks)
|
|
{
|
|
AddLinksFromStruct(FStateTreeDataView(Task.Node.GetScriptStruct(), const_cast<uint8*>(Task.Node.GetMemory())));
|
|
AddLinksFromStruct(Task.GetInstance());
|
|
}
|
|
|
|
AddLinksFromStruct(FStateTreeDataView(State.SingleTask.Node.GetScriptStruct(), const_cast<uint8*>(State.SingleTask.Node.GetMemory())));
|
|
AddLinksFromStruct(State.SingleTask.GetInstance());
|
|
}
|
|
|
|
if (State.Children.Num() == 0
|
|
&& State.Type == EStateTreeStateType::State
|
|
&& DescItems.Num() == 0
|
|
&& EnumHasAnyFlags(Trigger, EStateTreeTransitionTrigger::OnStateCompleted))
|
|
{
|
|
if (HasParentTransitionForTrigger(State, Trigger))
|
|
{
|
|
DescItems.Add(LOCTEXT("TransitionActionHandleInParentStyled", "[Parent]"));
|
|
}
|
|
else
|
|
{
|
|
DescItems.Add(LOCTEXT("TransitionActionMissingTransition", "Missing Transition"));
|
|
}
|
|
}
|
|
|
|
return FText::Join(FText::FromString(TEXT(", ")), DescItems);
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetTransitionsIcon(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger, const bool bUseMask) const
|
|
{
|
|
enum EIconType
|
|
{
|
|
IconNone = 0,
|
|
IconRightArrow = 1 << 0,
|
|
IconDownArrow = 1 << 1,
|
|
IconLevelUp = 1 << 2,
|
|
IconWarning = 1 << 3,
|
|
};
|
|
uint8 IconType = IconNone;
|
|
|
|
for (const FStateTreeTransition& Transition : State.Transitions)
|
|
{
|
|
// The icons here depict "transition direction", not the type specifically.
|
|
const bool bMatch = bUseMask ? EnumHasAnyFlags(Transition.Trigger, Trigger) : Transition.Trigger == Trigger;
|
|
if (bMatch)
|
|
{
|
|
switch (Transition.State.LinkType)
|
|
{
|
|
case EStateTreeTransitionType::None:
|
|
IconType |= IconRightArrow;
|
|
break;
|
|
case EStateTreeTransitionType::Succeeded:
|
|
IconType |= IconRightArrow;
|
|
break;
|
|
case EStateTreeTransitionType::Failed:
|
|
IconType |= IconRightArrow;
|
|
break;
|
|
case EStateTreeTransitionType::NextState:
|
|
IconType |= IconDownArrow;
|
|
break;
|
|
case EStateTreeTransitionType::GotoState:
|
|
IconType |= IconRightArrow;
|
|
break;
|
|
default:
|
|
ensureMsgf(false, TEXT("Unhandled transition type."));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (FMath::CountBits(static_cast<uint64>(IconType)) > 1)
|
|
{
|
|
// Prune down to just one icon.
|
|
IconType = IconRightArrow;
|
|
}
|
|
|
|
if (State.Children.Num() == 0
|
|
&& State.Type == EStateTreeStateType::State
|
|
&& IconType == IconNone
|
|
&& EnumHasAnyFlags(Trigger, EStateTreeTransitionTrigger::OnStateCompleted))
|
|
{
|
|
if (HasParentTransitionForTrigger(State, Trigger))
|
|
{
|
|
IconType = IconLevelUp;
|
|
}
|
|
else
|
|
{
|
|
IconType = IconWarning;
|
|
}
|
|
}
|
|
|
|
switch (IconType)
|
|
{
|
|
case IconRightArrow:
|
|
return FEditorFontGlyphs::Long_Arrow_Right;
|
|
case IconDownArrow:
|
|
return FEditorFontGlyphs::Long_Arrow_Down;
|
|
case IconLevelUp:
|
|
return FEditorFontGlyphs::Level_Up;
|
|
case IconWarning:
|
|
return FEditorFontGlyphs::Exclamation_Triangle;
|
|
default:
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
EVisibility SStateTreeViewRow::GetTransitionsVisibility(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger) const
|
|
{
|
|
// Handle completed, succeeded and failed transitions.
|
|
if (EnumHasAnyFlags(Trigger, EStateTreeTransitionTrigger::OnStateCompleted))
|
|
{
|
|
const bool bIsLeafState = (State.Children.Num() == 0);
|
|
EStateTreeTransitionTrigger HandledTriggers = EStateTreeTransitionTrigger::None;
|
|
bool bExactMatch = false;
|
|
|
|
for (const FStateTreeTransition& Transition : State.Transitions)
|
|
{
|
|
HandledTriggers |= Transition.Trigger;
|
|
bExactMatch |= (Transition.Trigger == Trigger);
|
|
}
|
|
|
|
// Assume that leaf states should have completion transitions.
|
|
if (!bExactMatch && bIsLeafState)
|
|
{
|
|
// Find the missing transition type, note: Completed = Succeeded|Failed.
|
|
const EStateTreeTransitionTrigger MissingTriggers = HandledTriggers ^ EStateTreeTransitionTrigger::OnStateCompleted;
|
|
return MissingTriggers == Trigger ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
|
|
return bExactMatch ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
|
|
// Find states from transition tasks
|
|
if (EnumHasAnyFlags(Trigger, EStateTreeTransitionTrigger::OnTick | EStateTreeTransitionTrigger::OnEvent))
|
|
{
|
|
auto HasAnyLinksInStruct = [](FStateTreeDataView Struct) -> bool
|
|
{
|
|
if (!Struct.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
for (TPropertyValueIterator<FStructProperty> It(Struct.GetStruct(), Struct.GetMemory()); It; ++It)
|
|
{
|
|
const UScriptStruct* StructType = It.Key()->Struct;
|
|
if (StructType == TBaseStructure<FStateTreeStateLink>::Get())
|
|
{
|
|
const FStateTreeStateLink& Link = *static_cast<const FStateTreeStateLink*>(It.Value());
|
|
if (Link.LinkType != EStateTreeTransitionType::None)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
for (const FStateTreeEditorNode& Task : State.Tasks)
|
|
{
|
|
if (HasAnyLinksInStruct(FStateTreeDataView(Task.Node.GetScriptStruct(), const_cast<uint8*>(Task.Node.GetMemory())))
|
|
|| HasAnyLinksInStruct(Task.GetInstance()))
|
|
{
|
|
return EVisibility::Visible;
|
|
}
|
|
}
|
|
|
|
if (HasAnyLinksInStruct(FStateTreeDataView(State.SingleTask.Node.GetScriptStruct(), const_cast<uint8*>(State.SingleTask.Node.GetMemory())))
|
|
|| HasAnyLinksInStruct(State.SingleTask.GetInstance()))
|
|
{
|
|
return EVisibility::Visible;
|
|
}
|
|
}
|
|
|
|
// Handle the test
|
|
for (const FStateTreeTransition& Transition : State.Transitions)
|
|
{
|
|
if (EnumHasAnyFlags(Trigger, Transition.Trigger))
|
|
{
|
|
return EVisibility::Visible;
|
|
}
|
|
}
|
|
return EVisibility::Collapsed;
|
|
}
|
|
|
|
EVisibility SStateTreeViewRow::GetCompletedTransitionVisibility() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsVisibility(*State, EStateTreeTransitionTrigger::OnStateCompleted);
|
|
}
|
|
return EVisibility::Visible;
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetCompletedTransitionsDesc() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsDesc(*State, EStateTreeTransitionTrigger::OnStateCompleted);
|
|
}
|
|
return LOCTEXT("Invalid", "Invalid");
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetCompletedTransitionsIcon() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsIcon(*State, EStateTreeTransitionTrigger::OnStateCompleted);
|
|
}
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
EVisibility SStateTreeViewRow::GetSucceededTransitionVisibility() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsVisibility(*State, EStateTreeTransitionTrigger::OnStateSucceeded);
|
|
}
|
|
return EVisibility::Collapsed;
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetSucceededTransitionDesc() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsDesc(*State, EStateTreeTransitionTrigger::OnStateSucceeded);
|
|
}
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetSucceededTransitionIcon() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsIcon(*State, EStateTreeTransitionTrigger::OnStateSucceeded);
|
|
}
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
EVisibility SStateTreeViewRow::GetFailedTransitionVisibility() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsVisibility(*State, EStateTreeTransitionTrigger::OnStateFailed);
|
|
}
|
|
return EVisibility::Collapsed;
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetFailedTransitionDesc() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsDesc(*State, EStateTreeTransitionTrigger::OnStateFailed);
|
|
}
|
|
return LOCTEXT("Invalid", "Invalid");
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetFailedTransitionIcon() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsIcon(*State, EStateTreeTransitionTrigger::OnStateFailed);
|
|
}
|
|
return FEditorFontGlyphs::Ban;
|
|
}
|
|
|
|
EVisibility SStateTreeViewRow::GetConditionalTransitionsVisibility() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsVisibility(*State, EStateTreeTransitionTrigger::OnTick | EStateTreeTransitionTrigger::OnEvent);
|
|
}
|
|
return EVisibility::Collapsed;
|
|
}
|
|
|
|
FText SStateTreeViewRow::GetConditionalTransitionsDesc() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
return GetTransitionsDesc(*State, EStateTreeTransitionTrigger::OnTick | EStateTreeTransitionTrigger::OnEvent, /*bUseMask*/true);
|
|
}
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
bool SStateTreeViewRow::IsRootState() const
|
|
{
|
|
// Routines can be identified by not having parent state.
|
|
const UStateTreeState* State = WeakState.Get();
|
|
return State ? State->Parent == nullptr : false;
|
|
}
|
|
|
|
bool SStateTreeViewRow::IsStateSelected() const
|
|
{
|
|
if (const UStateTreeState* State = WeakState.Get())
|
|
{
|
|
if (StateTreeViewModel)
|
|
{
|
|
return StateTreeViewModel->IsSelected(State);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SStateTreeViewRow::HandleNodeLabelTextCommitted(const FText& NewLabel, ETextCommit::Type CommitType) const
|
|
{
|
|
if (StateTreeViewModel)
|
|
{
|
|
if (UStateTreeState* State = WeakState.Get())
|
|
{
|
|
StateTreeViewModel->RenameState(State, FName(*FText::TrimPrecedingAndTrailing(NewLabel).ToString()));
|
|
}
|
|
}
|
|
}
|
|
|
|
FReply SStateTreeViewRow::HandleDragDetected(const FGeometry&, const FPointerEvent&) const
|
|
{
|
|
return FReply::Handled().BeginDragDrop(FActionTreeViewDragDrop::New(WeakState.Get()));
|
|
}
|
|
|
|
TOptional<EItemDropZone> SStateTreeViewRow::HandleCanAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, TWeakObjectPtr<UStateTreeState> TargetState) const
|
|
{
|
|
const TSharedPtr<FActionTreeViewDragDrop> DragDropOperation = DragDropEvent.GetOperationAs<FActionTreeViewDragDrop>();
|
|
if (DragDropOperation.IsValid())
|
|
{
|
|
// Cannot drop on selection or child of selection.
|
|
if (StateTreeViewModel && StateTreeViewModel->IsChildOfSelection(TargetState.Get()))
|
|
{
|
|
return TOptional<EItemDropZone>();
|
|
}
|
|
|
|
return DropZone;
|
|
}
|
|
|
|
return TOptional<EItemDropZone>();
|
|
}
|
|
|
|
FReply SStateTreeViewRow::HandleAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, TWeakObjectPtr<UStateTreeState> TargetState) const
|
|
{
|
|
const TSharedPtr<FActionTreeViewDragDrop> DragDropOperation = DragDropEvent.GetOperationAs<FActionTreeViewDragDrop>();
|
|
if (DragDropOperation.IsValid())
|
|
{
|
|
if (StateTreeViewModel)
|
|
{
|
|
if (DropZone == EItemDropZone::AboveItem)
|
|
{
|
|
StateTreeViewModel->MoveSelectedStatesBefore(TargetState.Get());
|
|
}
|
|
else if (DropZone == EItemDropZone::BelowItem)
|
|
{
|
|
StateTreeViewModel->MoveSelectedStatesAfter(TargetState.Get());
|
|
}
|
|
else
|
|
{
|
|
StateTreeViewModel->MoveSelectedStatesInto(TargetState.Get());
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
}
|
|
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|