Files
UnrealEngineUWP/Engine/Build/InstalledEngineFilters.xml
Ben Marsh 77b6e27a88 Include plugin config files when staging the installed engine build. Fixes warnings building DDC in CIS.
#rb none
#codereview Ben.Zeigler
#lockdown Nick.Penwarden

[CL 3285486 by Ben Marsh in Main branch]
2017-02-03 12:45:16 -05:00

369 lines
23 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Engine/Build/Graph/Schema.xsd" >
<!-- List of patterns that should always be excluded when making an installed build. Filter the default list of exclusions to include confidential platforms if they're enabled. -->
<Property Name="ConfidentialExceptions" Value=""/>
<ForEach Name="RestrictedFolderName" Values="$(RestrictedFolderNames)">
<Switch>
<Case If="'$(RestrictedFolderName)' == 'PS4' And '$(WithPS4)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'XboxOne' And '$(WithXboxOne)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'Switch' And '$(WithSwitch)' == true">
<!-- Allow this folder -->
</Case>
<Default>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions);" If="'$(ConfidentialExceptions)' != ''"/>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions).../$(RestrictedFolderName)/..."/>
</Default>
</Switch>
</ForEach>
<!-- List of file types to be stripped and signed for different platforms -->
<Property Name="Win64StripFilter" Value="*.pdb"/>
<Property Name="Win64StripExceptions" Value="Engine\Binaries\Win64\UE4Editor*.pdb;Engine\Plugins\...\Binaries\Win64\UE4Editor*.pdb"/>
<Property Name="Win32StripFilter" Value="*.pdb"/>
<Property Name="MacStripFilter" Value="*.a;"/>
<Property Name="AndroidStripFilter" Value="*.a;*.so"/>
<Property Name="IOSStripFilter" Value="*.a;"/>
<Property Name="TVOSStripFilter" Value="*.a;"/>
<Property Name="LinuxStripFilter" Value="Engine\Binaries\Linux\*."/>
<Property Name="WindowsSignFilter" Value="*.exe;*.dll"/>
<Property Name="MacSignFilter" Value="*.dylib;*.app"/>
<!-- List of projects to build DDC for -->
<Property Name="ProjectsToBuildDDC" Value="Templates/FP_FirstPersonBP/FP_FirstPersonBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_FlyingBP/TP_FlyingBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_RollingBP/TP_RollingBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_SideScrollerBP/TP_SideScrollerBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_ThirdPersonBP/TP_ThirdPersonBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_TopDownBP/TP_TopDownBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_TwinStickBP/TP_TwinStickBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_VehicleBP/TP_VehicleBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_PuzzleBP/TP_PuzzleBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_2DSideScrollerBP/TP_2DSideScrollerBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_VehicleAdvBP/TP_VehicleAdvBP.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Templates/TP_VirtualRealityBP/TP_VirtualRealityBP.uproject" If="'$(HostPlatform)' != 'Mac' and '$(HostPlatform)' != 'Linux'"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Samples/StarterContent/StarterContent.uproject"/>
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC);Samples/MobileStarterContent/MobileStarterContent.uproject"/>
<!-- Define Filters/Exceptions to make it easy to add to them -->
<Property Name="CopyEditorFilter" Value=""/>
<Property Name="CopyEditorExceptions" Value=""/>
<!-- Tool dependencies -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Binaries/DotNET/Ionic.Zip.Reduced.dll"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Binaries/DotNET/OneSky.dll"/>
<!-- API docs -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/CHM/API.chm" If="Exists('Engine/Documentation/CHM/API.chm')"/>
<!-- In-editor documentation -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Source/Shared/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Extras/..."/>
<!-- Content folders -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Content/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Content/....psd"/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Content/....pdn"/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Content/....fbx"/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Content/....po"/>
<!-- Config files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Config/..."/>
<!--<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Config/....vdf"/>-->
<!-- Programs -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Programs/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Programs/UnrealGameSync/..."/>
<!-- Plugins -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Plugins/....uplugin"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Plugins/.../Content/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Plugins/.../Config/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Plugins/.../Resources/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Plugins/.../Source/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Plugins/.../Templates/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Plugins/Runtime/TwitchLiveStreaming/..."/>
<!-- Source code -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UE4Game.Target.cs"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UE4Editor.Target.cs"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/Runtime/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/Developer/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/Editor/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/ThirdParty/.../*.Build.cs"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/ThirdParty/Licenses/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/Programs/AutomationTool/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/Programs/AutomationToolLauncher/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/Programs/DotNETCommon/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/Programs/UnrealBuildTool/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/Programs/UnrealHeaderTool/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Source/Runtime/SQLiteSupport/..."/>
<!-- Third Party Software description files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/.../*.tps"/>
<!-- Shaders -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Shaders/..."/>
<!-- Exclude all the intermediate files in the Engine/Saved folder -->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Saved/..."/>
<!-- Exclude generated config files/intermediates from Engine/Programs folder -->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Programs/AutomationTool/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Programs/UnrealBuildTool/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Programs/UnrealHeaderTool/Intermediate/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Programs/UnrealHeaderTool/Saved/..."/>
<!-- Starter content -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Samples/StarterContent/Content/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Samples/MobileStarterContent/Content/..."/>
<!-- Templates -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/FP_FirstPerson/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/FP_FirstPersonBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_FirstPerson/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_FirstPersonBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_Flying/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_FlyingBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_Rolling/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_RollingBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_SideScroller/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_SideScrollerBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_ThirdPerson/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_ThirdPersonBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_TopDown/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_TopDownBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_TwinStick/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_TwinStickBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_Vehicle/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_VehicleBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_Puzzle/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_PuzzleBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_2DSideScroller/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_2DSideScrollerBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_VehicleAdv/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_VehicleAdvBP/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_VirtualRealityBP/..." If="'$(HostPlatform)' != 'Mac' and '$(HostPlatform)' != 'Linux'"/>
<!-- shared template resources -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TemplateResources/..."/>
<!-- exclude intermediates and other files not needed in installed build-->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Templates/*/Binaries/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Templates/*/Build/Receipts/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Templates/*/Intermediate/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Templates/*/DerivedDataCache/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Templates/*/Saved/..."/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Templates/*/manifest.json"/>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Templates/*/contents.txt"/>
<!-- exclude VR feature pack on Mac -->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);FeaturePacks/TP_VirtualRealityBP.upack" If="'$(HostPlatform)' == 'Mac' or '$(HostPlatform)' == 'Linux'"/>
<!-- Build files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/Build.version"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/Target.cs.template"/>
<!-- Win64-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Win64'">
<!-- Exclude Mac binaries on windows here, because previous wildcard for plugin resources matches OSX dsym resources on Windows -->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Plugins/.../Binaries/Mac/..."/>
<!-- Leap SDK -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Plugins/Runtime/LeapMotion/ThirdParty/LeapSDK/..."/>
<!-- Build batch files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Build.bat"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Clean.bat"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Rebuild.bat"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/RunUAT.bat"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/GetMSBuildPath.bat"/>
<!-- Binaries which are explicitly staged by UAT rather than listing runtime dependencies -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Binaries/ThirdParty/OpenSSL/..."/>
<!-- Extra tools -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Extras/3dsMaxScripts/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Extras/VisualStudioDebugging/UE4.natvis"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Extras/MayaVelocityGridExporter/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Extras/UnrealVS/..."/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Extras/Redist/en-us/*"/>
</Do>
<!-- Mac-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Mac'">
<!-- Exclude Windows binaries on Mac here -->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Plugins/.../Binaries/Win64/...;Engine/Plugins/.../Binaries/Win32/..."/>
<!-- Build batch files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Mac/Build.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Mac/SetupMono.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Mac/FixMonoFiles.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Mac/RunMono.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Mac/RunXBuild.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/RunUAT.command"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/RunUAT.sh"/>
<!-- Mono -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Binaries/ThirdParty/Mono/Mac/..."/>
<!-- Extra tools -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Extras/LLDBDataFormatters/UE4DataFormatters.py"/>
<!-- Don't want these folders, even if they're part of Windows tools -->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);Engine/Binaries/Win64/...;Engine/Binaries/Win32/..."/>
</Do>
<!-- Linux-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Linux'">
<!-- Build batch files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/Build.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/BuildThirdParty.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/GitDependencies.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/QASmokeManual.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/RunMono.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/RunXBuild.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/Setup.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/Linux/UpdateDeps.sh"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Build/BatchFiles/RunUAT.sh"/>
<!-- Should be included by RuntimeDependencies -->
<!--<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/..."/>-->
</Do>
<!-- Target Platform Filters/Exceptions -->
<!-- Win64 -->
<Property Name="CopyWin64Filter" Value=""/>
<Property Name="CopyWin64Exceptions" Value=""/>
<!-- Win32 -->
<Property Name="CopyWin32Filter" Value=""/>
<Property Name="CopyWin32Exceptions" Value=""/>
<!-- Mac -->
<Property Name="CopyMacFilter" Value=""/>
<Property Name="CopyMacExceptions" Value=""/>
<!-- Android -->
<Property Name="CopyAndroidFilter" Value=""/>
<Property Name="CopyAndroidExceptions" Value=""/>
<!-- Build Files -->
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Build/Android/..."/>
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Source/ThirdParty/Android/cxa_demangle/..."/>
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Source/ThirdParty/Android/extras/..."/>
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Source/ThirdParty/GoogleVR/..."/>
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_3/Libs/..."/>
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform_APL.xml"/>
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Source/ThirdParty/Oculus/LibOVRPlatform/lib/*.so"/>
<Property Name="CopyAndroidExceptions" Value="$(CopyAndroidExceptions);Engine/Binaries/Android/....apk"/>
<!-- Win64 Specific -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Extras/AndroidWorks/Win64/*.exe"/>
</Do>
<!-- Mac Specific -->
<Do If="'$(HostPlatform)' == 'Mac'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Extras/AndroidWorks/Mac/*.dmg"/>
</Do>
<!-- Linux Specific -->
<Do If="'$(HostPlatform)' == 'Linux'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter);Engine/Extras/AndroidWorks/Linux/*.run"/>
</Do>
<!-- IOS -->
<Property Name="CopyIOSFilter" Value=""/>
<Property Name="CopyIOSExceptions" Value=""/>
<!-- Build Files -->
<Property Name="CopyIOSFilter" Value="$(CopyIOSFilter);Engine/Build/IOS/..."/>
<Property Name="CopyIOSExceptions" Value="$(CopyIOSExceptions);Engine/Build/IOS/....psd"/>
<Property Name="CopyIOSExceptions" Value="$(CopyIOSExceptions);Engine/Build/IOS/....mobileprovision"/>
<Property Name="CopyIOSExceptions" Value="$(CopyIOSExceptions);Engine/Build/IOS/UnrealRemoteTool"/>
<!-- Win64 specific -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyIOSFilter" Value="$(CopyIOSFilter);Engine/Binaries/DotNET/IOS/openssl.exe"/>
<Property Name="CopyIOSFilter" Value="$(CopyIOSFilter);Engine/Binaries/ThirdParty/IOS/*"/>
<Property Name="CopyIOSFilter" Value="$(CopyIOSFilter);Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat"/>
<Property Name="CopyIOSFilter" Value="$(CopyIOSFilter);Engine/Extras/ThirdPartyNotUE/DeltaCopy/..."/>
</Do>
<!-- TVOS -->
<Property Name="CopyTVOSFilter" Value=""/>
<Property Name="CopyTVOSExceptions" Value=""/>
<!-- Build Files -->
<Property Name="CopyTVOSFilter" Value="$(CopyTVOSFilter);Engine/Build/TVOS/..."/>
<Property Name="CopyTVOSExceptions" Value="$(CopyTVOSExceptions);Engine/Build/TVOS/....psd"/>
<Property Name="CopyTVOSExceptions" Value="$(CopyTVOSExceptions);Engine/Build/TVOS/....mobileprovision"/>
<!-- Win64 specific -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyTVOSFilter" Value="$(CopyTVOSFilter);Engine/Binaries/DotNET/IOS/openssl.exe"/>
<Property Name="CopyTVOSFilter" Value="$(CopyTVOSFilter);Engine/Binaries/ThirdParty/IOS/*"/>
<Property Name="CopyTVOSFilter" Value="$(CopyTVOSFilter);Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat"/>
<Property Name="CopyTVOSFilter" Value="$(CopyTVOSFilter);Engine/Extras/ThirdPartyNotUE/DeltaCopy/..."/>
</Do>
<!-- Linux -->
<Property Name="CopyLinuxFilter" Value=""/>
<Property Name="CopyLinuxExceptions" Value=""/>
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter);Engine/Binaries/ThirdParty/OpenAL/..."/>
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter);Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/*.so"/>
<!-- Win64 specific -->
<Do If="'$(HostPlatform)' == 'Win64'">
<!-- Content only - exclude things we only need for code projects -->
<Property Name="CopyLinuxExceptions" Value="$(CopyLinuxExceptions);Engine/Binaries/Linux/....a"/>
<Property Name="CopyLinuxExceptions" Value="$(CopyLinuxExceptions);Engine/Plugins/.../Binaries/Linux/....a"/>
<Property Name="CopyLinuxExceptions" Value="$(CopyLinuxExceptions);Engine/Source/ThirdParty/.../Linux/....a"/>
</Do>
<!-- HTML5 -->
<Property Name="CopyHTML5Filter" Value=""/>
<Property Name="CopyHTML5Exceptions" Value=""/>
<!-- Build Files -->
<Property Name="CopyHTML5Filter" Value="$(CopyHTML5Filter);Engine/Build/HTML5/..."/>
<!-- SDK -->
<Property Name="CopyHTML5Filter" Value="$(CopyHTML5Filter);Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/..."/>
<Property Name="CopyHTML5Filter" Value="$(CopyHTML5Filter);Engine/Extras/ThirdPartyNotUE/emsdk/Win64/..." If="'$(HostPlatform)' == 'Win64'"/>
<Property Name="CopyHTML5Filter" Value="$(CopyHTML5Filter);Engine/Extras/ThirdPartyNotUE/emsdk/Mac/..." If="'$(HostPlatform)' == 'Mac'"/>
<!-- PS4 -->
<Property Name="CopyPS4Filter" Value=""/>
<Property Name="CopyPS4Exceptions" Value=""/>
<!-- Build Files -->
<Property Name="CopyPS4Filter" Value="$(CopyPS4Filter);Engine/Build/PS4/..."/>
<!-- XboxOne -->
<Property Name="CopyXboxOneFilter" Value=""/>
<Property Name="CopyXboxOneExceptions" Value=""/>
<!-- Build Files -->
<Property Name="CopyXboxOneFilter" Value="$(CopyXboxOneFilter);Engine/Build/XboxOne/..."/>
<!-- Additional Binaries -->
<Property Name="CopyXboxOneFilter" Value="$(CopyXboxOneFilter);Engine/Binaries/Win64/XboxOne/XboxOnePackageNameUtil.exe"/>
<!-- Switch -->
<Property Name="CopySwitchFilter" Value=""/>
<Property Name="CopySwitchExceptions" Value=""/>
<!-- Build Files -->
<Property Name="CopySwitchFilter" Value="$(CopySwitchFilter);Engine/Build/Switch/..."/>
</BuildGraph>