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- This plugin works similarly to the RenderDoc plugin for Windows. Enable the plugin in your project settings, and then press Shift+E to trigger a GPU frame capture of the primary viewport. It will automatically open in Xcode once the capture is complete, at which point you can replay the capture, step through it, etc... #rb will.damon #author Baptiste Prevost #jira none #ROBOMERGE-SOURCE: CL 16829817 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935) [CL 16829829 by will damon in ue5-release-engine-test branch]
25 lines
489 B
Plaintext
25 lines
489 B
Plaintext
{
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"FileVersion" : 1,
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"FriendlyName" : "Xcode GPU Debugger Plugin",
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"Version" : 1,
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"VersionName" : "1.0",
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"CreatedBy" : "Apple, Inc.",
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"CreatedByURL" : "https://apple.com/",
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"DocsURL" : "",
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"Description" : "Xcode GPU debugger integration.",
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"Category" : "Rendering",
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"EnabledByDefault" : false,
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"Modules" :
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[
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{
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"Name": "XcodeGPUDebuggerPlugin",
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"Type": "DeveloperTool",
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"LoadingPhase": "PostConfigInit",
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"WhitelistPlatforms":
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[
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"Mac"
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]
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}
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]
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}
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